RUNE SUGGESTIONS FOR THE FUTURE ONLY

CaptainAntiHeroz··1 votes·718 views

Not gonna complain not gonna give an opinion don't care about your opinion of the quality of the current Runes or whether or not Riot is "always working on runes reforged"

This post is for the community to post any ideas they have for new runes and discuss those rune suggestions

Something like: Rune name Which tree it's a part of Whether it's a keystone or a rune Effect Cooldown if any Stacks if any

If you have a question on the format of that I'm all ears/eyes

But again the only discussion is suggestions and discussion OF THE SUGGESTIONS or the formatting of the suggestion

With that said second times a charm Let's see whatcha got

4 Comments

Colton1471 votes

Rune: Ultimate Damage (Placeholder)

Tree: Sorcery

Rune/Keystone: Rune

Effect: Champions that are built AP deal 20% bonus true damage plus 2% of the target's missing health on their abilities (10 second cooldown)

CaptainAntiHeroz1 votes

{quoted}

Rune: Ultimate Damage (Placeholder)

Tree: Sorcery

Rune/Keystone: Rune

Effect: Champions that are built AP deal 20% bonus true damage plus 2% of the target's missing health on their abilities (10 second cooldown)

We're gonna have to work on those percentages and probably just scrap the missing health part but I can see the desire for some true damage for mages too

Colton1471 votes

{quoted}

We're gonna have to work on those percentages and probably just scrap the missing health part but I can see the desire for some true damage for mages too

^

Mages could use true damage as well if AD champions can have it..

CaptainAntiHeroz1 votes

{quoted}

^

Mages could use true damage as well if AD champions can have it..

Well sure but 20% when you can have like 1000 ap vs MAYBE 600 ad? And I'm pretty sure conquerer it's what, 15%?

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