A QOL change for the Bounty Hunter mastery

JoroA··1 votes·695 views

Bounty hunter was always outclassed by oppressor in Season 6 and now Double Edge Sword or for tanky champs Battle Trance, since they are reliable. Why not make it like Rengar's current bonetooth mechanic: if you damaged a champion within the last 1.5 seconds. That way you just need to deal damage and not try to KS or save up abilities just for the sake of getting the kill.

5 Comments

Ralanr1 votes

Why not just get rid of the snowball heavy mastery that only adds to the damage creep?

JoroA1 votes

Have you ever heard about Fun? High risk high reward? No? No one picks it nor will this change make it better by much.

Ralanr1 votes

"High risk high reward"

There is literally no risk to this keystone if you play passively and get one or two kills over the course of the game. It doesn't really encourage any more risk that a player who wanted kills would take, it only offers more reward.

You'd think killing your opponent would be enough.

JoroA1 votes

The risk is that your laning phase is 5% weaker and you are going to lose trades and damage... In high Elo early game is the most important part of the game and later on small % damage like 7 or 5 is useless if you have not won lane. Bounty hunter is useless on any champion that does not roam.

Ralanr1 votes

How is it 5% weaker? Because you don't take double edged sword that makes you take 2.5% more damage on top of doing 5% more damage?

Or because you choose not to take Battle Trance? Bounty hunter is just a snowball one that doesn't take time to ramp up or hurts you for not utilizing it in lane.

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