silver bolts should work like wuju style
it should be an ability with an active and a passive portion.
the passive portion adds the 3 hit passive with the % max health damage as physical damage, and the active portion turns it to true damage for a short duration, and is put on a long cooldown timer (~20 seconds).
would give that blasted champion finally a window of weakness and some counterplay.
especially if youre planning to give her a 600 health anti burst shield.
kites in and out of 550 + tumble range auto attack range before she landed 3 attacks on you?
etc.
Ranged carries aren't restricted to this and the only real criteria for them is to be alive and in range to be at full effectiveness. It's one of the reasons why I consider
to be among the best designed marksmen. There are multiple ways to reduce his effectiveness, by either preventing Q from increasing in damage through positioning, or dodging his most potent long ranged abilities.
Not to mention that Jhin gives you plenty of opportunity to decide if you want to keep up the fight, or disengage before he executes a lethal fourth shot, after which he's vulnerable.
is in and out fast enough to not eat a silver bolts proc from vayne.
user, where whatever damage she's doing she's criting your whole team and your back line with 1k autos
(not implying anything about them, but js vayne 3 procing 1k off of one player while other's are doing 500-1k to 3 people at once possibly even backline with longer range doesn't make her seem all that bad), so all-in-all, the true damage aspect is more managable then players would like to believe. Vayne herself is more of an anti-tank comp pick, she can carry but she mainly shines only with and against specific comps unless she's overtuned enough to thrive in all of them. If you wanted to nerf vayne, you're better off targetting other aspects of her kit (either the damage itself, base stats, or the recent ult buff), but really, its all specific to what the current meta is.
are what makes adcs cry, BS mechanics that literally remove ALL counterplay from a champion. The only way