What If Blitzcrank Used Heat?
I mean, he is a STEAM Golem, constantly blowing steam out from his back. What if he used Heat with Mana as a simple restriction so he can't super spam Rocket Grab. I understand a Passive Rework would be in order but still, it would be better thematically and possibly gameplay wise as well. Ive drawn up an example kit, but not what it has to be:
Base Mana Stat decreased to 200 from 267
PASSIVE- Steam Golem Innate- Steam: Blitzcrank uses Heat and Mana as his resources. Blitzcrank generates Heat from using abilities. After not inflicting any damage or using any spells for 4 seconds, Blitzcrank begins to lose 10 Heat per second. This is increased to 20 per second after 7 seconds. At 50 Heat, Blitzcrank's spells become empowered and is in the Danger Zone. At 100 Heat, Blitzcrank Overheats, silencing himself and draining all of his Heat over 6 seconds. He also activates a 100 (+20 per level) (+55% current mana) shield for 10 seconds. Blitzcrank must have available mana to use Rocket Grab.
Ability 1- Rocket Grab Active: Blitzcrank sends his hand out in the target direction, dealing 60/95/130/165/200 (+60% AP) magic damage and pulling the target to him and stunning them for 1 second. ** Danger Zone Bonus:** The damage of Rocket Grab is increased by 50% and the distance it can travel is increased by 100%. Cost: 40 Heat AND 40% Max Mana Cool Down: 14/13/12/11/10 sec. Range: 575 Projectile Speed: 1800 (same as live)
Ability 2- Overdrive Toggle Off: Blitzcrank gains an extra 6/12/18/24/30 bonus armor and magic resist. Toggle On: Blitzcrank sacrifices defenses for agility, gaining 10/13/16/19/22% movement speed and 30/35/40/45/50% attack speed. After 2.5 seconds, this spell begins to generate Heat and will stop the drain of Heat. Danger Zone Bonus: Blitzcrank gains an extra 50% more movement speed and attack speed. While toggled off, Blitzcrank gains 50% more armor and magic resist. Cost: 10 Heat per Second
Ability 3- Power Fist Active: Blitzcrank performs an uppercut in front of him, dealing 10/40/70/100/130 (+135% AD) physical damage to all units in front of him and knocking them into the air for 0.625 seconds. This attack applies on-hit effects to the closest enemy to Blitzcrank that it hits. A target must be within range to use this ability. Danger Zone Bonus: The damage and knock-up duration of Power Fist is increased by 50%. (~0.95 second knock-up) Cost: 25 Heat Cool Down: 7 sec. Range: 275
Ultimate- Heat Explosion Passive: Blitzcrank deals 20/30/40 (+15% AP) magic damage per second to enemies around him. This damage is doubled while Blitzcrank is Overheating. Active: Blitzcrank expels all Heat from himself to deal 50/75/100 (+40% AP) magic damage plus 250/300/350% (+20% per 100 AP) of his current Heat as magic damage to all enemy units around him and silence them for 0.5 seconds. This spell automatically activates when Blitzcrank Overheats, ignoring if the ability is on cool down or not. Using the spell in this way will also not put it on cool down. Cost: 100% current Heat Cool Down: 30 sec. Range: 600
Opinions?
EDIT: I added Mana back to Blitzcrank but solely as a limit to using Rocket Grab. I removed and pushed back some limitations I put on Rocket Grab due to this. For example, I removed the Power Fist disable and increased the range outside of Danger Zone to 575 from 500, increasing Danger Zone range to 1150 from 1000. I also updated the Rocket Grab tooltip to include the stun that is on the player shortly after being Rocket Grabbed. The stun isn't part of the update and is currently active on the Live server.
says that. (Well, "The magic, it calls to me" Does blitz say that as well?
uses magic. Even in his dialog he states "The magic calls to me"