A Cool Change to Thresh

Meep Man··2 votes·531 views

A nerf to his early game, but a cool buff to his late game.

Stats

  • Base Health reduced to 545 from 560
  • Health per Level increased to 96 from 93
  • Now gains 1 armor per level

PASSIVE- Damnation

  • Now also increase the base effects of Thresh's abilities by 0.75 per soul
  • Souls now also grant 0.625% cool down reduction
  • Souls now only grant AP for killing large minions and monsters and enemy champions, granting 4 AP

Ability 1- Death Sentence

  • Base Damage reduced to 40/65/90/115/140 from 80/120/160/200/240

Ability 2- Dark Passage

  • Base Shield reduced to 35/55/75/95/115 from 60/100/140/180/220

Ability 3- Flay

  • Base Damage reduced to 40/60/80/100/120 from 65/95/125/155/185

Ultimate- The Box

  • Base Damage reduced to 175/300/425 from 250/400/550
  • NEW EFFECT: Benefits 250/300/350% from souls, gaining 1.875/2.25/2.625 increased damage per soul

What do you think? Makes him more soul oriented and gives him more late game damage at the cost of less early game damage.

3 Comments

Wicked Waffle1 votes

This does seem like a good idea, and refines Thresh as a stacker. However, does collecting souls increase both the base damage of the skill and give AP? That's a little too op, so I would opt for the removal of the AP gain.

Meep Man1 votes

[{quoted}](name=Wicked Waffle,realm=NA,application-id=3ErqAdtq,discussion-id=enU0AEFa,comment-id=0000,timestamp=2015-09-10T23:48:46.822+0000)

This does seem like a good idea, and refines Thresh as a stacker. However, does collecting souls increase both the base damage of the skill and give AP? That's a little too op, so I would opt for the removal of the AP gain.

Eh, maybe. It would have to be tested in game to see if it would be too much or not. Probably is.

7ball1 votes

he just need nerfs, no compensation buff needed

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