Every single season people complain about towers, especially the nexus towers, being too weak.

SaltyToplaneGoat··86 votes·2,126 views

So Riot nerfs them more every year.

Uhhh... Riot, if you don't like towers, just, you know, remove them or something. But as long as they are in the game I'd like my defensive structures to actually help my defenses. Right now they only exist to give gold to the enemy and help them win, which is totally not the purpose of a structure that is supposed to help you murder your enemies.

39 Comments

I hate my ADC31 votes

[{quoted}](name=Kyoki Shinkuro,realm=EUW,application-id=3ErqAdtq,discussion-id=ekMzhkqV,comment-id=,timestamp=2016-11-14T00:50:45.936+0000)

Right now they only exist to give gold to the enemy and help them win

https://i.imgur.com/f7FdEdG.jpg

League of Snowball

Joseph Gladstone1 votes

i see u everywhere

I hate my ADC1 votes

I see you a lot too

AmetDeCrypt1 votes

I don't because I'm not a FUGGIN MEMING SHITTER BRONZIE SCUM by the way love the names.

I hate my ADC4 votes

o_O I'm not a memer.

Ariel the Cruel3 votes

SHOTS FIRED! Everybody get your popcorn.

TeCoolMage6 votes

I just want them to discourage mindless diving late game... They already screw over dumb moves early :(

Teridax686 votes

[{quoted}](name=Kyoki Shinkuro,realm=EUW,application-id=3ErqAdtq,discussion-id=ekMzhkqV,comment-id=,timestamp=2016-11-14T00:50:45.936+0000)

But as long as they are in the game I'd like my defensive structures to actually help my defenses.

That's the main problem with towers. Outer turrets are meant to be safe havens in the early game, but beyond that towers are meant to be objectives that the team is meant to defend, and not the reverse. Basically, the fundamental design problem is that inner/inhibitor/nexus turrets are meant to mostly just stop enemy minions' progress towards the nexus, halt deathball comps, and not do much else, but they look just like the turrets that are meant to protect you, even if they're too weak to truly achieve that in reality.

Riot's Preseason 5 changes to turrets failed because their effects encouraged turtling whenever they were useful, but the intent to differentiate different turret stages was a good one. I feel towers beyond the outer turrets will eventually need to drastically change so that they can feel good in spite of not offering great protection, and may not even be turrets anymore (imagine Kingdom Rush-style guard towers that spawned little anti-minions to fend off incoming creeps). This could benefit the game on a much larger scale, too, since the ranged attacks of turrets currently mean it's kind of awkward for anyone but the marksman to get in range and attack them consistently.

WacingTheFind2 votes

I'm a simple man, I see kingdom rush, i upvote.

FOR THE KING!

Mokkun4 votes

Towers are objectives. They could just decide to not have them fight back, and they would serve a purpose as an objective.

You protect towers. The reason they do damage is to allow you some chance to not get utterly run over in the early game if you get behind.

People have been bitching about the fact that towers don't 2 shot anyone who dives them since Season 1 (and probably beta, I just wasn't in beta)

MrWasjig7 votes

We're not asking them to two shot, we're asking them to feel like they're worth a squirt of piss given they feel like they're made of matchsticks and oily rags, and do as much damage as a spitball.

YuGiHo4 votes

They should give us the nexus tower from twisted treeline, that tower puts in work.

Revali4 votes

why not just let the nexus towers be the lasers, with a way that you need supersto siege it effectively ( or an entire team)

and let the other towers be, a last line of defense should usually be tough to break.

Ariel the Cruel3 votes

So Riot nerfs them more every year.

I believe there is a lesson to be learned here. . . somewhere.

Xonra1 votes

"I believe there is a lesson to be learned here"

Now if only Riot would eventually learn it.

o0O Madoka O0o3 votes

Turret is something to die protecting, not the reverse.Garen

SaltyToplaneGoat6 votes

Tell me that when those failures of architecture are actually worth dieing for...

S0NA2 votes

Honestly, just make them slow.

They don't need to kill the Nasus/Irelia/Tryndamere/Jax, just allow me to fucking get away from them.

DunkinNoobs2 votes

Every single season, bad players complain that falling behind is too punishing. And yet Riot buffs snowballing again and again.

Move along.

NineTailedMystic14 votes

It's not that falling behind is too punishing, as that depends on the champ you picked, it's that late game towers aren't worth anything. The Nexus turrets are weaker than the Inhibitor turrets now. Towers should get stronger the further you get into the base.

DunkinNoobs1 votes

{quoted}

It's not that falling behind is too punishing, as that depends on the champ you picked, it's that late game towers aren't worth anything. The Nexus turrets are weaker than the Inhibitor turrets now. Towers should get stronger the further you get into the base.

Why? Why should they get stronger?

Ultimate Deadpoo6 votes

{quoted}

Why? Why should they get stronger?

It should get harder to push into the enemy base as you go along, not easier.

DunkinNoobs1 votes

It already is harder to push into the enemy base as you go along. Why should the towers also be stronger when the defensive team already has the blatant rotational advantage?

NineTailedMystic10 votes

Why would our last bastion of defense be the weakest?

DunkinNoobs1 votes

There are 2 towers there babe.

NineTailedMystic9 votes

Yes, but still have less AD than inhibs, piss AS, and melt like butter to super minions.

DunkinNoobs1 votes

Everything melts to super minions. That's the point. Games of League are supposed to end, and strengthening towers would only make the game even more painful for the losing team as they simply survive longer without a chance of victory.

NineTailedMystic4 votes

It would be fine if the towers could actually KILL the super minions in a reasonable amount of time while taking a good chunk of damage, but they take so much damage and only kill the minion by the time the next wave comes.

DunkinNoobs1 votes

That's not how it works. The whole point of super minions is to force you to keep people to defend your base. Super minions exist to give the attacking team an artificial manpower advantage so they can end the game.

NineTailedMystic2 votes

I understand how it works. I'm saying it should be changed. Super Minions should push in the wave and chip down nexus towers, not build up to 2-4 waves and demolish your towers. I would suggest a +AD vs towers but +Damage From towers.

DunkinNoobs1 votes

And your reason for artificially lengthening games is?

NineTailedMystic1 votes

Better than artificially shortening games like Riots doing. I prefer longer games not ff@20 stomps or if you're lucky a 25-30 min game.

DunkinNoobs1 votes

You want longer games? Then strengthening base towers isn't the answer. All that does is drag out games that are already over. The game is typically decided by the time the inner towers are reached, and strengthening them simply makes it harder for the winning team to end without really giving the losing team opportunities to actually win. That's the absolute worst way to lengthen games because it's not fun for either the winning or losing team.

Ehlekar1 votes

Think about it like this: In lane, you have 1 tower to deal with 1 wave of minions at each spot (Outer, Inner, Inhib). When you get to the Nexus towers, you have 2 towers to deal with potentially 3 waves of minions at this one spot. From this standpoint, your "last bastion of defense" it not only overwhelmed, but also weaker. Understandably they shouldn't be able to cope with being overwhelmed, but 2 towers should work against 2 waves of minions as well as a single tower works against a single wave.

Xonra1 votes

I'm going to assume you meant to put /s because this can't be a serious question you actually want someone to have to explain to you.

DunkinNoobs1 votes

{quoted}

I'm going to assume you meant to put /s because this can't be a serious question you actually want someone to have to explain to you.

It's absolutely a serious question. WHY should towers get stronger further in your base, from a gameplay perspective. It makes sense that they would get stronger from a theoretical perspective since that's how defenses work IRL. But this is League of Legends. Give me a reason that defenses should get stronger the deeper into your base they are. Give me a gameplay reason that static defenses should be even more slanted towards the team that's losing. Because it's not going to make the game easier for the losing team to come back, it's just going to make losing the game take longer and be even more painful for them. Making towers stronger doesn't open up opportunities for the losing team to come back, it just makes it harder to finish them off. And this game really doesn't need more dead time where people just stand around waiting for a game to end. Not to mention that strengthening base defenses will discourage sieging even more and inversely encourage split pushing; and I doubt you wan't that. Think about how stronger base defense would actually impact gameplay.

ZT Xperimentor1 votes

Been saying it since season 4, yet riot thinks the game isn't snowbally enough.

Zone of Endless1 votes

Games aren't ending below 20 minutes so Riot nerf towers :^)

Supreme Senpai691 votes

The concept is that in the early game, towers protect you. They defend you when you can't defend yourself and watch over you providing vision. Then, when you're all nice and fed, it's your job to protect them by killing their enemies.

So basically, towers are supports.

Except that the level 3 tower dives don't get punished by the weak towers and that you can't possibly hope to protect them when they die in ~3 seconds.

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