i think nasus could use some love

Critmaster Garen··1 votes·702 views

not an entirely functional change to his abilities, but hes currently not performing very well and could use some updates to the way his abilities scale.

hes kindof in an awkward spot compared to the other juggs, mostly due to two reasons imo. while he can grow into a midgame monster, he actually doesnt scale terribly well into lategame even with his infinite scaling, since he has no synergy whatsoever with armor penetration items.

meaning lategame his q will actually not deal a whole lot of damage against armored targets, and only really be able to chunk squishies.

hes very focused on dealing physical damage and rather itemizes into augmenting his q with physical damage, but both his e and his ult scale with ap.

he also doesnt scale really well with maximum health like the other juggs and rather itemizes into items like frozen heart and iceborn gauntlet to grab more cdr.

here are some ideas for potential updates on his scalings. this is just spitballing.

his passive: instead of granting lifsteal, it could restore a % of his missing health when he uses his q. this could be increased against champions over minions, and scale with his level.

functionally the same, but would add some % health scaling to his kit.

siphoning strike: buff duration reduced to 1 second. this would actually make it possible to deny him stacks in lane with precisely targeted cc to make the buff run out before he can lasthit a minion (cannon minion)

maybe he could get the veigar treatment and build stacks by hitting enemy champions with his q.

increase the mana cost but refund some mana for killing a unit

wither: slightly shorter duration and slow values lowered. but each time nasus hits a withered opponent with siphonig strike, it stacks up and extends the duration

spirit fire maybe have it deal physical damage to give it some synergy with cleaver? or the flat armor pen could be changed to % pen. i think this would be the ability that could allow him to scale better into lategame with some slight changes.

fury of the sands instead of burning enemy maximum health, id have it deal 1% of his own maximum health as true damage per second to enemies in range.

5 Comments

LilxPaprika1 votes

veigar works on champions because its a ranged skill shot. so even if your turtling you can still get stacks. would be too hard on nasus because hes so easy to kite.

the 1 second and cc idea seems alright

Critmaster Garen1 votes

{quoted}

veigar works on champions because its a ranged skill shot. so even if your turtling you can still get stacks. would be too hard on nasus because hes so easy to kite.

the 1 second and cc idea seems alright

he needs somethig in return though. its not just supposed to be a nerf. i think reducing the buff to 1 second and having wither interact with his q would free up some power to increase his lategame damage.

making nasus be able to additionally stack his q by hitting champions with it is supposed to make him a bit less passive early on and reward him for taking trades.

im not saying any of this should 100% be done or would even turn out as a good idea. its just some general ideas to give him a bit of an update to make him scale better.

LilxPaprika1 votes

try ap nasus if you don't want to rely on stacks as much. its quite good. bit less sustain early though.

WinBoat1 votes

I think Nasus could use some nerfs.

Critmaster Garen1 votes

[{quoted}](name=The Best EV3R NA,realm=NA,application-id=3ErqAdtq,discussion-id=ej2psEOA,comment-id=0001,timestamp=2016-05-09T14:19:57.725+0000)

I think Nasus could use some nerfs.

hes kinda bad at the moment, so actually no.

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