What if we made CoC bonus HP % with inverse scaling?

Tychusfindlay919··1 votes·363 views

Something like 50-70% bonus HP scale at level 1 that goes down to like 12 % bonus HP at level 18

With a dorans shield or blade giving you 80 or so HP and masteries and runes giving you maybe another twenty, you get a shield of about 40-70 or so depending on what rito decides to make the exact numbers. If you try to push it to its limits with something like a ruby crystal, you'll get around 90 or so HP. That may be the only problem with this, because that's about what you can get right now (and CoC is considered broken right now).

And then when you get towards late game at level 18 with anywhere from 1500-2500 bonus HP, you'll be getting 180-300 HP per enemy champion proc.

It would make CoC a little bit easier to balance and it also makes it less effective on champions like Riven who can't utilize it freely without building bruiser as opposed to melee carry.

Oh, and delete its bases entirely.

3 Comments

ValyrianBlade1 votes

Thunderlord's Decree (TD) deals almost the same base damage (10 less per level) as CotC grants shield strength at a slightly faster cooldown (scaling to twice as fast), so I think the bases are fine.

However TD only scales with 30% bonus AD and 10% AP. Versus CotC scaling with 7% MAX HP.

I think the scaling is pretty broken. Right off the bat, for the entire game the base HP of a champion will give CotC a bigger shield than TD does damage with any build. E.g. a late game fighter like Riven would have 2020 base HP at level 18 and with a build of item 3074 item 3071 item 3072 item 3158 item 3156 item 3026 she'd have 250 bonus AD.

7% of 2020 is 141.4 30% of 250 = 75

That's a pretty broken disparity alone. Then you need to consider that TD requires 3 stacks to proc (abilities or autos) while CotC requires only 1 hard CC and then gives that big of a shield for EACH enemy nearby (not even each enemy hit!!).

That's completely out of line. On a champion that with full build that has 0 health and 4 strong AD items the tank mastery provides a shield that is nearly 2x as big in the worst case (1 champion) and scales to over 9.4x bigger in the best case (5 enemies) from a single ability hitting any enemy compared to a mastery that scales with the stats built off of 3 damaging procs on the same enemy (considering scaling components only as the bases are similar). Makes absolutely no sense whatsoever.

We know that buffing TD would be broken. Damage dealers don't need that much more damage to kill squishies. Fighters however don't need that much more tankiness. It'd be one thing if it was a Shen or something coming in with this shield, but a Riven or Poppy or something getting in there and being tanky as hell despite dealing real damage is absurd.

CotC should have its scaling changed to 10% BONUS HP it would be more reasonable. Already, health is more than 12x cheaper to build than AD (so stacking health versus stacking AD, you're getting the scaling 1/3 * 12 = 4 times easier). It's reasonable to give it a bigger scaling since offensive champions are a lot more likely to heavily stack AD compared to a tank outright stacking health (they'll build resistances and various passives/actives that they need as well). This would prevent any fighters who only build 1 or no health items from gaining such a huge benefit from it simply because they have a stun in their kit though... Meanwhile it'd also tone it down to reasonable levels on tanks (which, who are we kidding, you're probably better off just waiting out the shield on them).

Asayake 5150glow1 votes

Tbh I think the shield should be based on resists, to stop melee carries and divers from using it, as few items give resists as well as AD and AP.

And nerf the late game shield, a 1k+ (950 due to base but more due to 7% of max health, which is around 700 more for an average of 2k health) is a little broken when you realize that's popping on a squishy melee diver.

CerealBoxOfDoom1 votes

or we could just keep giving shields like this to champions like riven, nerf the shields on champs that already have them, and give tanks more meaningful defensive skills so something other than poppy, jax, and hecarim can abuse these things.

Let squishies have CoC, compensate the entire champion pool for it, and give dedicated tanks a new ability like "true defense" (resist penetration)

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/rHIs0Eqw-courage-of-the-collossus-should-be-reworked-and-moved-to-the-cunning-tree

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