@Tsm Crazfight and Sujiren I'm plat, have been for a few years. I main support and Blitz has been a personal ban preference for me pretty much all of the time. Not because I feel he is over powered, he has his counter play and everybody learns it really fast because of how much it sucks to lose a game single handedly to 1 ability, some times despite how badly he did all game a single hail mary style Q hits some one and that end up being the deciding factor, doesn't matter what his build was, how lane went, if your teams been playing better then the other side.So to compensate when ever he is open and picked, your gonna see a counter to him put into bot lane.
My personal view is his Q is the games best displacement ability, thats not on a ultimate. Thresh has a much shorter pull, also has a telegraph windup, cant pull over walls, and to follow up he puts himself into risk by dashing into enemy champ. Natu does not have a windup and has better range, but again smaller displacement of the enemy unit and brings him into them and it cant cast over walls.
Blitz was not originally not made for duo lane, his Q just has enough power that he is able to do it. He was riots take on a Pudge style champion, his kits built around his hook. But Dota has way more point and click hard Cc abilitys, and a different layout of the jungle. The funky thing is its not reliant on items but rather if he lands a skillshot as His kit provides everything he needs to really thrive,
Anyhow this is the 2nd thread I have responded to on the topic so I suppose I will just play blitz until I have mechanics and can start providing in game examples of my issues with him.
Edit for clarity, when I say shorter pull on thresh I was referring to the distance it moves hit units and not its cast range.