Interesting, although could be a waste of a flash.
Also, since you edited your previous post..
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=eZLUl2ae,comment-id=0000000000000000,timestamp=2017-11-05T13:11:42.933+0000)
what most fighters use or dont use right now doesnt matter. aftershock isnt comparable to CoC. their effects are entirely different.
Eh, one gives temporary resistances, and one gives a temporary shield. Basically the same thing. Regardless, the resistances are the core part. Besides, Grasp has better damage and a heal.
also, maybe part of the reason why most fighters arent picking CoC up is because a lot of them cant?
I’m not talking about those, I mean the ones that can: Darius, J4, Kled. Most prefer damage or Grasp. J4’s most common build is TLD. CotC may have a higher winrate, but that’s only over 25 games. Kled, Irelia, Renekton, Urgot, and Darius make much better use of Ferver of Battle.
i have a pbe account, ive played with and tested the new runes. and unless theyre going to change a major part of the system in the next 3 days, id consider my opinion pretty well informed.
My point stands from earlier, balance on PBE can’t be taken at face value. What is weak there might not actually be weak. Skarner is the best example of why PBE is not good for balance desicions. So while you claim that the other runes are poor for fighters, that might not actually he the case (see potential in Dark Harvest for example).
some champions have very few options, while some champions have a lot of options in every path. its the same shit as with the current mastery keystones where the system is heavily biased towards the champion you play.
you play
and you have two choices in resolve with aftershock or grasp.
you play
and you only get one. precision keystones suck for these champions, so do the sorcery options.
especially if youre not playing a champion whos main source of damage is auto attacks, a lot of the runes are exceptionally hard (or at the least a lot harder) to trigger.
That’s the thing with being Juggernauts, less CC and less mobility, lots of damage and durability.
While their main source of damage may not be autoattacks, every single one of those champs you listed has to auto at some point while they wait for their CDs.
Don’t forget, you claim they don’t auto, but Illaoi’s W, Garen’s Q, and Nasus’s Q are all aa modifiers, so the runes that requires autos will proc on those abilities.
grasp is also incredibly hard to trigger aswell. most of the time, the buff falls off before you can prime it on minions, or trades are too short and end before the proc is ready. and thats only if you can trade with your opponent. if not, youre not even going to be able to stack the damn thing, and half of its power is not going to be accessble to you at all.
Most of it’s Power is the same as now, damage and heal. The health stack is a minor addition.
And if you can’t trade with your opponent, aftershock won’t do you any good either.