To be completely honest, the Mark/Dash spell is super dumb.
Nom Nom Popcorn time boyz!
To start off on my little discussion here, I would like point out I just played around 15 aram games with this feature. Also I am going to give you my full opinion on why this feature is absolutely dumb. Some of you may have different opinions, but as i know in the end this feature problem won't be removed, I will make some suggestions on how to improve it!
<--- I hate you!
1. The Mark/Dash spell causes some of the most unpredictable engages
Say the snowball lands on you and 3 other teammates. How do you know when they will engage? Its really now just oh the tank lands the spell goes in 1v5 tanks all damage team follows up boom team fight lost. This spell is setting the wrong pace for the game. Its not actual engages from a team fight perspective say in a ranked game. Its just whenever the snow ball lands on the VIP target from the tank, engage begins. The best part is you can't even cancel the dash either. You have to wait until that person dashes and then you can use your abilities on them, but hell you can't even survive. It's like free for a volibear because all he has to do is dash and flip someone over and boom dead.
2. The Mark/Dash spell is impossible to avoid in team fights
After say the "unpredictable engage" the enemy front line/damage dealers can just zoom past the front line of your team and annihilate your back line before you have a chance to save the back line and yourself if you are the back line. This makes front lines pointless. Also in team fights you can't escape ever and seemingly just get away because they could just dash to minions or you again. You can't escape and that leaves your turrets wide open. If only the spell could be blocked by say windwall or spell shield or clarity that would be great!
3. The Mark/Dash spell can get you out of CC easily
So what is the actual point of having CC? Someone can have the snowball on you and you CC them, they wait, oh I can still engage poof you're dead. So whatever CC is on your team can already be avoided because your untargetable in your dash, but the best part is, once you're already CC'd in which both teams are trying to stop you, you can just keep re-engaging which is just pointless making fights just be who can be the faster dasher and killer! Season 4 the dream?
4. The Mark/Dash spell creates the most unnecessary diving
This one is pretty obvious, but it is a HUGE problem. Everyone on both sides think it's so worth just dive under tower with the snowball and not get the kill and just die. Better yet if multiple people dive you with snowballs, the tower can't even keep up. Now the one counter to this from happening is the increased CDR of the snowball and reduced range of the spell in the upcoming 5.10 patch.
5. This mark really needs a more obvious indication that a snowball has just hit you
This is one might not be an issue for a lot of people, but in my case it is. That little snowflake on the top of your player is nice and pretty, however it's not enough to actually notice when you're fighting in a huge 5v5 with lots of animations and explosions. So its harder to know who is coming at you and what can you avoid. I would love a QOL for this.
TL;DR: The snow ball should be removed in my opinion because it's creating season 4 meta team fights and it's about that instant engage you can't avoid and disengage with. If you can't remove it please do this:
- The dash can be stopped mid-way with CC
- You can avoid the snowball by blocking it with spell shield, windwall etc
- Make it more obvious a snowball has hit you
- ALLOW FOR DISENGAGE AFTER INSTANT DASH ENGAGE
That is about it, I am really glad they are reducing the range and increasing the CDR in 5.10, but I doubt it's enough. Thank you for your time!