@ Riot, about those mastery changes
Can you make masteries more generally useful, and actually impact play style.
Right now a lot of masteries just aren't appealing to a lot of champions, especially the keystones, this removes any sort of meaningful choice, in part due to how much power went into the keystones.
Often when i am picking a champion and setup my mastery page, i look at the options and come to the conclusion that there is maybe 2 good keystones at best, and one of them is in a mastery tree i can't really make great use of for the role i am playing or the champion i am using. But i need that keystone or i lose out vs other players in power so i am stuck with 1 mastery setup primarily.
Previous season mastery trees had a lot more (meaningful) choices. if i wanted to be really tanky for example i could put all 30 masteries in the resolve/defense tree if i wanted. or i could go 9/12/9 without giving up too much power i had choices i could make.
And whilst those masteries were otherwise fairly un-interactive since they were primarily just a statboost they did give choice. Current masteries and keystones arent much more interactive other then hit the guy once every 4 second or add damage every attack or do a 3 hit, or shield someone or kill monsters/creeps, or burst someone. All stuff we were already doing anyway.
So i feel that the current mastery system failed to achieve any of its intended goals, Giving meaningful choice & Impacting play style.
So i am wondering what you will change to make the new mastery system hit these marks. Personally i would already be happy if we had meaningful choices to make again.