Not really man lol, it should never be quite so straight forward. Dar is supposed to beat almost anyone he gets his hands on in extended trades because he has a low mobility, low initial damage, low range, and high counterplay. If he grabs an ADC he should murder it, if he fights an udyr he should honestly have out play potential (hint, udyr has no true out play mechanics, he either he catches you and stat checks you, or he doesn't and probs escapes). Darius is the type of champ that should be supremely powerful at his strengths since on the other end there is the ability to cc and kite him so he does no damage at all. Heck even when dar is ahead he's not nearly as busted as zed, trust, fizz, akali, or any of those snowbally champs. Needs ghost, flash, and deadmans just to catch people or escape, and barely even gets to use his q heal to decent effect anymore. He's Garbo against towers and monsters unless you go the only viable preseason build so far, which is tri force and steraks gauge. Even his stat buffs we're subpar compared to other champs. With resolve tree and health stacking runes and all, he hardly gets more ho boost then the average mage got just from the general buff (something like 8-10 per lvl plus 10 more to start). I can honestly say he's hardly even outstanding in any area except sometimes in life elo. Easy to gank too. This guy's needs buffs lol. Maybe allow q to reduce time before activation by lvl or by kill until it's instant like old Darius and buff q to sliw AS again or something. Also, needs a slight ult buff to make up for loss of fervor of battle.