[{quoted}](name=AR URF,realm=NA,application-id=3ErqAdtq,discussion-id=eRaqKfZm,comment-id=0001000000010000,timestamp=2017-12-02T05:10:20.693+0000)
2900
3400
3400
3400
1300
1100
2900
2600 The one cheaper ADC item and it's not necessary to go
+
on the same build.
2600
1200
2600
Well that's enough of that. Now let's compare ADC to mages We'll start with the cheap items
1200
1250
1050
1300
3200
3400
2600
2900
The only cheaper ADC item is
or
. Those don't affect you very much as far as damage other than the crit chance.
So really it's the assassins that have the cheapest builds.
Tanks?
2850
2900
2900
2800
1000
2800
2900
2900
2900
None of these items even break 3k. So you're completely wrong on ADCs being the cheapest build.
a lot of adc are rushing
cannon for their first 3 items.
combined thats 8600 gold.
if you compare this to other classes 3 item core builds, like say.
and a resistance item like
then thats a combined 9100 gold.
and a third item (lets make it cheap)
is a combined 9350 gold.
is 9300 gold
remember that marksmen itemization outscales the itemization of other carries.
thats the problem. zeal items are WAY too fucking cheap. rapid fire and shiv should cost 200 to 300 gold more. phantom dancers should cost 300 to 400 gold more.
because right now, marksmen are designed around a really fucking strong lategame, but they pop off earlier than bruisers, mages and assassins off the same gold.
if you dont just snowball the fuck out of your lane as a bruiser or assassin, then youre going to be behind an adc with an equal amount of gold. and you will never be able to catch up anymore.
and bot lane is usually a very snowbally lane, where one of the adc (either yours or the enemy) will just get a double kill early on and then translate that into a turret and dragon, possibly more kills before you can even make yourself relevant from top lane.
its just so much more likely that one of the two marksmen in the game will hit their 3 item spike when you just completed your second item in another lane.