Riot Balance Team: You're changing your methods for the worst

TheGrot·5/15/2019, 9:40:25 PM·32 votes·15,025 views

I made posts on this back in the day when Riot used to do the same thing they are doing now until they eventually improved and changed. Currently, Riot balance changes is down-spiraling into a trend of perpetual nerfs and reworks.

Reworking champions is important when they become non-viable due to having a dysfunctional kit rather than just being in need of buffs. Nerfing champions is important when a particular pick becomes too strong and overwhelming. Buffing champions is also important for when something becomes underwhelming.

Here's a supposed example of why primarily relying on just nerfing can negatively impact game balance: NOTE: For the sake of valuable discussion, let us just presume these counter-matchup interactions are correct. Whether or not they are is a separate debate non-related to the primary point of this post.

Example: Let's say the best mid-lane champion based upon competitive pick/ban-rate as well as ranked pick/ban-rate and win-rate is Leblanc. Obviously we are imagining a make believe meta separate from the one we currently exist in. Let's suppose the 3 best champions to play against Leblanc are: Kassadin, Ryze, and Lissandra. Let's suppose 3 champions that get countered significantly by Leblanc are: Zoe, Zilean, and Velkoz.

Method 1: (Big Nerfs) Now, we're going to try to correct the fact that Leblanc is the clear go-to, best mid laner in the current meta by nerfing her. This will either be a set of big nerfs on one patch, or a set of small nerfs accumulated over multiple patches.

Result of Method 1: Zoe, Zilean, and Velkoz will presumably be picked more in games now that one of their central counters has been hit with some significant nerfs. Kassadin, Ryze, and Lissandra, like-wise, may see less play depending on other factors and interactions with other champions. Let me put these in even simpler terms: Leblanc is good against champion A, B, C....... Leblanc is bad against champion X, Y, Z..........

  1. If champions A, B, C are considerably good in the current meta, Leblanc will likely see more play. This will be especially true if champions X, Y, Z are not very strong in the current meta.
  2. If champions X, Y, Z are considerably good in the current meta, Leblanc will likely see less play. This will especially be true if champions A, B, C are not very strong in the current meta.

**Subsets of champions, rather than a wide-range, become meta as a result of nerf-focused balance changes. Constant nerfs creates a down-spiral where either case-1 or case-2 occurs depending on how different champions interacted with the champion that is targeted by nerfs. **

Method 2: (Light Nerfs, Light Buffs) Lightly nerfing the champion that is considered to be overwhelming while lightly buffing the opposition. In our example, this means lightly nerfing Leblanc while lightly buffing Kassadin, Ryze, and Lissandra. This helps to create a meta where all 7 champions in question may be considered to be viable without having one champion that is clearly overwhelming above the rest.

How do we define a "light nerf" or a "light buff?" Light Nerf: Reduction in damage. Reduced such that Leblanc does not overwhelm Zoe, Zilean, Velkoz to the point that you cannot afford to risk blind-picking these 3 champions as long as Leblanc is available. Not reduced so much that Leblanc is no longer considered a viable counter to these 3 champions.

Light Buff: Increase in damage. Increased such that the champion in question can successfully oppose other champions without becoming so strong that they have no counters or so little that their counters can be eliminated by just 1 or 2 bans.

Summation: From what I have observed so far this season, Riot has followed a trend of nerfing and reworking champions. Rather than increasing the number of ranked or competitively viable champions, this method has the effect of keeping the number approximately the same while simply changing the specific champions that are viable at a particular point and time. Riot should look at the champions that have fallen out of flavor due to over-nerfing and consider a mixed style of nerfs and buffs to achieve balance, rather than relying solely on drastic changes. Buffs to over-nerfed champions should be done to undo some of the previous damage done, rather than trying to go into a different direction with a pseudo-rework. Buffs in general should, while not needing to be overly significant, should have an effect that is seen by how those champions and their opposition interact.

27 Comments

Sir Saltarin5/16/2019, 12:37:13 AM19 votes

From what I have observed so far this season, Riot has followed a trend of nerfing and reworking champions

I thought that one of the most common complains was about how Riot only buffs and not nerfs enough which leads the game into a powercreeped state.

The thigh guy5/16/2019, 12:44:31 AM18 votes

Except riot always buffing shit is the reason we are stuck in this meta of “damage and only damage forever damage always damage”

Pika Fox5/16/2019, 1:39:27 AM7 votes

Theres a reason why theyre the balance team..... and youre not.

SirHydro5/16/2019, 9:26:51 AM3 votes

Actually expecting Riot to be competant ...............

loso61205/16/2019, 5:37:58 AM2 votes

What's a big nerf/ buff though? I think theres way too many champs to properly balance so each one can have an even win rate and really, some of them only get taken advantage of at the highest elo for a specific reason. What is lb? Early game assassin. If that's what you want, theres really no better. Zoe is poke, velkoz is team fight, ryze is split push, zilean is utility/zoning, kass is late game assassin, and lissandra is engage. They are just the best at what they do and you p.k ick them based off landing phase and what they bring to your team comp. Say what you want but this game is way more balanced than it has been. Yeah it's all damage but I prefer that way over ardent censor. Each style has a counter and you can win a game during draft if your team chooses properly. Unless your pro, most changes dont make a difference. Theres just some champs that at the highest level can do way more than what the average player can pull out of them and that's where you see how they're really broken. The changes are a lot sometimes but I dont play a moba because its brain dead. I like that by staying on top of the curve and guessing the meta, I can get an advantage over my opponents without even taking my in game skill into account. Theres almost no way to balance everything cuz someone would find a flaw. Just how games work. Even if something is just a little bit stronger, it would eventually create a disparity so just chill, read patch notes, and try your best like the rest of us.

DalekZec5/16/2019, 4:53:10 PM2 votes

With how incompetent and clueless the balance team are, and further more ruining the game and making it more shit (which i don't even know if intentionally or they don't even know it), it's safe to say that League of Legends is runned by people who don't even know what the term "game" is.

And that's an enough reason on why "fire the balance team" is valid point, yet we aren't allowed to say such things because mods are all "but what about their family and kids?!? How will they feed them?!?"

Jinchúriki11/28/2019, 5:47:27 PM1 votes

we all should stop playing this game the only thing riot cares is to make skins not to fix the game. YASUO 100% crit with 2 items yi is so easy to carry even if a kid without fingers plays him. There are a lot of others champs and i wont tell about all of them just we made this game so famous and the company we supported dont cares about the community.