@ Riot, A few highly wanted Sion buffs
So there are a few things i would like to see to make
more fun to play and just a better pick in general
- Make his Q damage reduction vs minions/monsters scale down with level and/or ranks.
i get why it's necessary for Sion to have this early game, i mean just go lane vs iloai and you will get why, Hint, it pushes too damn hard without that damage reduction which makes it really frustrating to play against if this wasn't there.
However i would actually like to be able to farm in the late game and not take 5 hours to kill a minion wave or jungle camp while the rest of my team can just blow them up in a second, half the support roster can farm faster at that point and that doesn't feel right, especially considering his W passive
- Allow Sion to use summoner spells during his passive. It's fine in the early game but everyone gets faster, or as fast as Sion, and you can outrun his passive if you have roughly the same move speed which makes it way too easy to kite as the game moves along.
At least allow me to use my flash, ignite or exhaust or ghost spell to get more use out of it when needed, it's not like i would gain more summoner spells.
I mean i already have to DIE to gain access to the passive, and then it gets progressively weaker as the game goes on, first it's the ease of kiting but second, the rate at which it dies, and third everyone gets naturally more tanky so your passive's damage starts to suffer without armorpen.
In order to make any decent use out of the passive i have to specifically itemize for it which does hurt my overall effectiveness as a tank, and itemizing just so you can get use out of it when your DEAD isn't very effective, especially considering you become less usefull when alive in the process of doing so.
- A stat adjustment, because he feels so weak and squishy in the late game even if he farms a massive amount of health. He already has one of the lowest base health in the game to compensate for his W passive, does he need low armor too? do i really need to farm 1k health to be as effective as any other tank?
Can he either get higher scaling base health regen or base armor to compliment his health stacking. This way it feels like stacking that health is actually accomplishing something when you finally reach late game.