So ive had this thought about Azir for a long time...
Azir has the best auto attack animation in the game. At similar speeds, azirs attack will always hit first because the animation is so FAST; this makes it very, very good for last hitting, and sets up a potential "warrior king" playstyle. That potential playstyle is, however, stymied by the fact azir is pigeonholed into only having one playstyle.
Can we make it so Azirs Q and E dont require sand soldiers, and have a different effect without them?
Q: Conquering sands: Azirs next basic attack slows an enemy by 25% and deals an additional 0.3/0.4/0.5/0.6/0.7 AP as bonus magical damage E: Shifting sands: Azir dashes to a target location.