Why is Aatrox so awful?
I've never seen an ability so bad until I saw Dark Flight
It's literally a half-second self-stun
I've never seen an ability so bad until I saw Dark Flight
It's literally a half-second self-stun
He was just a gimmick ambush champion designed for Koreans to level 1 all in.
Before they nerfed his healing he was actually really dangerous at low hp.
Now he's just a pile of toilet paper with a garbage version of Xin Zhaos kit.
guess you haven't played much of aatrox to leave that kind comment.
I've played a fair amount of both, and he's pretty much hit the nail on the head.
Xin has more reliable gap closing, CC, steroids, and sustain while having a more intuitive build path with better damage and scalings, along with damage formatted in a way that allows him to build super tanky and still deal absurd DPS.
He doesn't have quite the tower diving potential of Aatrox because he lacks a revive, but other than that everything about Xin is the same but superior.
First his revive is useless that is a more of a handicap than a benefit. That should be removed. Second his Q costs more than it should plus it has short range long cool down hard to hit and low dmg. Third his W blood thirst the heal when his heal gets tripled is bad in therms of game play it makes him have to stay at near or blow 50% hp to get the most effect from it. Witch makes him vulnerable to to being bursted down. Also in lane early the heal from the w isn't that noticeable if you have no life steal and only one or two points in it if you are above 50%. The thing that makes him "toxic" is the heal he gets from having below 50% hp and it makes him harder to balance along side with that useless revive. His e has good poke early but no scaling in term's of late game doe to it being magic dmg that doesn't scale with armor penetration. It falls of fast. Il talk about the chances in more detail in another post
First his revive is useless that is a more of a handicap than a benefit. That should be removed. Second his Q costs more than it should plus it has short range long cool down hard to hit and low dmg. Third his W blood thirst the heal when his heal gets tripled is bad in therms of game play it makes him have to stay at near or blow 50% hp to get the most effect from it. Witch makes him vulnerable to to being bursted down. Also in lane early the heal from the w isn't that noticeable if you have no life steal and only one or two points in it if you are above 50%. The thing that makes him "toxic" is the heal he gets from having below 50% hp and it makes him harder to balance along side with that useless revive. His e has good poke early but no scaling in term's of late game doe to it being magic dmg that doesn't scale with armor penetration. It falls of fast. Il talk about the chances in more detail in another post
That heal is not trippled. It was nerfed, it's only doubled.
but still i would take it out and give him a weaker heal at any % hp that is weaker than the doubled heal but stronger than the current heal that is above 50%.
Aatrox is awful because if he was good, he'd be unbearable. Kinda like Poppy.
He has crazy life generation and damage with his W, along with the lifesteal items he builds. On top of that, you have to kill him twice. So if he did damage while still being really hard to kill, he would be too strong. So, he dies really quickly. So you have to build him tankier, but he doesn't do much damage unless you build him damage, so he is just a knock-up for your team.
Aatrox is awful because if he was good, he'd be unbearable. Kinda like Poppy.
He has crazy life generation and damage with his W, along with the lifesteal items he builds. On top of that, you have to kill him twice. So if he did damage while still being really hard to kill, he would be too strong. So, he dies really quickly. So you have to build him tankier, but he doesn't do much damage unless you build him damage, so he is just a knock-up for your team.
Because if he was good, he'd be like riven, or yasuo, only less fun to play as.
I mena why would Riot actually make such a mechanically bad mobility spell
It's like my guy punching a tristana who's already 20 feet in the air over my head
I think they should buff his Q by making its indicator less visible; make the indicator disappear after 0.5 seconds before he lands. I don't know. I don't play much Aatrox or play against many good ones.
I've never seen an ability so bad until I saw Dark Flight
It's literally a half-second self-stun
Been an Aatrox main since his release.
I will say, the thing I don't like about this spell is it's long animation. You have to rise UP off the ground before going forward and down.
Now.....
In a game like Heroes of The Storm, this WOULD be an advantage. In that game, you CANT dash "through" walls -to get over them you have to actually jump. But in league there is no "z" direction for up/down.
I feel they should either make the animation faster, or turn it into a straight dash.
Been an Aatrox main since his release.
I will say, the thing I don't like about this spell is it's long animation. You have to rise UP off the ground before going forward and down.
Now.....
In a game like Heroes of The Storm, this WOULD be an advantage. In that game, you CANT dash "through" walls -to get over them you have to actually jump. But in league there is no "z" direction for up/down.
I feel they should either make the animation faster, or turn it into a straight dash.
OR... make him dodge shit when he jumps... just skill shots n sht
HONESTLY THOUGH -the only REAL change I want to Aatrox is a straight stats buff. Buff his low hp some, buff his base armor.
As long as he has his passive, I am more than happy for him to be dumpster tier.
He's naturally squishy and has base hp and hp growth comparable to a ranged AD carry like Ashe. But he's melee. That's why he's bad. That, combined with his natural item dependancy and kit revolved around sitting around autoattacking just makes him require too much effort to get results. There are better toplane splitpushers (Tryndamere, Fiora) and better regen tanks (Mundo). No reason to go for Aatrox, unless for some masochistic reason you like playing him (like me).
Aatrox has now been countered.
: Ok
AP
moi8
I got positive win rate with Aatrox in ranked sooo he's not completely useless
He's honestly not that bad. He just takes a while to get the hang of. Aatrox mains are doing work with him if champion.gg is to be believed and I'm 14-1 with him on my smurf. It's on a smurf but it's still pretty impressive.
A big part of the score is one that you are smurfing two people don't know how to play against him because he is so rarely played. And his kit at least the revive the q and e should be chanced. Revive removed q made longer range and immune to cc (gets affected at the end of the flight). E made ad dmg
Aatrox is fine, enough with the whining.
I do not think he is as bad as people say... However I see him having trouble surviving teamfights as he is reliant on his passive that has a fairly long downtime, unlike other melee adcs that have ways to keep themselves alive.
Because kiting.
The main problem with aatrox is he's pretty uninteresting kit-wise. He's yet another AS champ with steroids. the long line of tryndameres and xin xhaos and trundles and d;lfkadfalsdk;f;aslkdf will forever continue.
Are the only ad champions allowed to have fast-paced_** skill-based**_ swordsman kits in this game.