please fix jhins ult indicator
why can he shoot bullets at a broader angle than the animation shows? if he shoots at the maximum angle, the projectile moves actually just outside the indicated area.
can you pelase make the thing a bit less misleading, and increase the angle of the indicator to match his actual range? i dont really appreciate wasting flash or thinking i moved out of the danger zone and still get hit straight on by one of his bullets.
hitboxes are bad enough in this game. if you make a visible indicator for the enemy to know how to avoid the projectile, make it at least clear.
not asking for something crazy here, just a bit more clarity. its just irritating when ability indicators dont match the ability.