DD, Bork, red pot MF just draintanked me as garen

SquashCannon··4 votes·333 views

And I even took a second dmg item in the form of maw on top of cleaver. I went fervor and had it stacked up as well.

She just sat there and drain tanked me.

Life steal, DD in particular, needs to be checked out.

Like someone in another thread stated, if assassins (yes I know garen is not an assassin, not the point) are forced to deal with delayed burst, then ADCs (and melee carries) need to have their sustain options checked out.

EDIT

Oh, did I forget to mention it was an ARAM and the fight started with me taking a snowball to her?

6 Comments

l Dárius l2 votes

shut up "tank" player. you get to spend the first half of the game "oneshotting" everything inless you go up against a "bad matchup", in that case you will just be "a little behind" if you "play safE" adcs are balanced because "they can't duel anyone" =]

Hyperiön1 votes

lol...

Apocalypsic2 votes

I CAN CAN SEE YOUR SARCASM, IT IS PALPABLE.

Critmaster Garen2 votes

this shouldnt be possible because,

a. marksmen and juggernauts are both different types of carries.

b. marksmen have auto attack range as an offensive+defensive tool and are supposed to work by kiting their opponents. they often even have tools inbuilt in their kit to help keep their distance.

juggernauts are slow moving melee carries who are supposed to work only in direct melee trades. as much as marksmen should be reliant on staying out of close range of their opponents to function properly, juggernauts need to get into melee range and stick.

the described scenario is the largest possible fail scenario for an adc and the best case scenario for a juggernaut. as long as the gap in gold is not exteme, under no circumstances should a marksman EVER be able to take and win that fight. if they can, then something is wrong.

in this case imo its because of two reasons. for one, lifesteal and defensive mechanics for marksmen are massively overtuned. the other reason is, that this is the perfect example why garen cant function as a carry as long as he doesnt get access to some form of in combat sustain himself.

losing to marksmen with lifesteal is the extreme case. but he also loses extended trades to any fighter with in combat sustain or lifesteal built because of it, even when hes ahead in gold.

hes never going to be more than "try to burst your enemy in one ability rotation or get drain tanked and die" until he gets some option, anything really when it comes to in combat sustain.

SquashCannon1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=e0U8Ar6e,comment-id=0001,timestamp=2017-06-14T10:08:04.565+0000)

this shouldnt be possible because,

a. marksmen and juggernauts are both different types of carries.

b. marksmen have auto attack range as an offensive+defensive tool and are supposed to work by kiting their opponents. they often even have tools inbuilt in their kit to help keep their distance.

juggernauts are slow moving melee carries who are supposed to work only in direct melee trades. as much as marksmen should be reliant on staying out of close range of their opponents to function properly, juggernauts need to get into melee range and stick.

the described scenario is the largest possible fail scenario for an adc and the best case scenario for a juggernaut. as long as the gap in gold is not exteme, under no circumstances should a marksman EVER be able to take and win that fight. if they can, then something is wrong.

in this case imo its because of two reasons. for one, lifesteal and defensive mechanics for marksmen are massively overtuned. the other reason is, that this is the perfect example why garen cant function as a carry as long as he doesnt get access to some form of in combat sustain himself.

losing to marksmen with lifesteal is the extreme case. but he also loses extended trades to any fighter with in combat sustain or lifesteal built because of it, even when hes ahead in gold.

hes never going to be more than "try to burst your enemy in one ability rotation or get drain tanked and die" until he gets some option, anything really when it comes to in combat sustain.

Check the edit

I forgot to add something really important.

Just Blame Jenny1 votes

Should've gone with this build: Garen item 3009 item 3142 item 3031 item 3087 item 3508 item 3046

The only true way to play Garen.

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