Triumph has drastically warped ARAM
It is so powerful in a mode where you can't Recall that a large chunk of players are taking it. Combine that with how overwhelmingly strong Coup De Grace is and you have a near mandatory set of runes for the game mode. Why in the hell does this ability not have a cooldown? As teamfights are common, going from 10% back to 60+ is downright broken. It makes overbearing steam-roll tactics the go-to, as they don't need to stop/worry about health.
Is this intended?
