Lucian: A Look at a More "Cinematic" Ability Kit
DISCLAIMER: This is not an official rework of any kind! This is just a fun little fan project of creating something different for Lucian's ability kit, while keeping his general concept alive.
I do want to point out that if you like something or do not like something then please state exactly what that is and provide actual feedback to help improve the post for the future. Thank-you and have a nice day everyone! [sg-ahri-2]
Basic Attack Range: 500 units Attack Speed: 0.644 +2.5% per level Movement: 330 units per second
NOTE: Lightslinger's cooldown can reach 0 second with 100% critical strike chance. At this point his attack speed is the only restriction to this attack. The left gun has all of the same properties as his normal basic attacks (his right gun is the gun you control, unless...), hence why his attacks cannot critically strike since the other gun doubles his damage.
Essence Reaver: Lucian's left gun will count as a "critical strike" for the sake of the mana restoring effect.
Lightslinger (Passive): Static Cooldown: 8 seconds; Range: 500 units; Ranks: @levels 1/4/7/10/13/16 Lucian's attacks cannot critically strike, instead he will periodically fire off his left gun at the closest enemy or structure near him, the rate he will do this increases based on Lucian's critical strike chance, his left gun prioritizes targets to the left of Lucian. Lucian can fire off his left gun while he is moving and casting abilities.
Lucian's basic attacks deal 5/8/11/14/17/20% bonus damage against Wicked enemies, this damage is modified further with increased critical damage.
All enemies and monsters that damage allied champions (does not include Lucian) are declared to be Wicked for the next 1 second.
Piercing Light (Q): Cooldown: 10/9/8/7/6 seconds; Cost: 50/55/60/65/70 mana; Range: 600 units Lucian blasts a beam of cleansing light at the target enemy, revealing it with true vision for 2.5 seconds and dealing 60/90/120/150/180(+50%bAD)(+80%AP) true damage, this can critically strike for 50% increased damage. If nearby enemies are declared Wicked then the cleansing light bounces to those targets as well.
Lucian can move freely while casting Piercing Light.
Light in the Darkness (W): Cooldown: 10 seconds; Cost: 50 mana; Range: 750 units Passive: Wicked duration increased to 1.3/1.6/1.9/2.2/2.5 seconds.
Active: Lucian pulses out light of truth around him, revealing the wickedness in all struck enemies declaring them as Wicked. For the next 2.5 seconds, targets Lucian basic attacks that are Wicked grants him 20/25/30/35/40% bonus movement speed and 20/30/40/50/60% bonus attack speed for 1.5 seconds.
Relentless Pursuit (E): Cooldown: 28/25/22/19/16 seconds; Cost: 60 mana; Dash Range: 600 units Active: Lucian dashes to the target location.
Passive: Lucian can dash to anywhere within 500 range of an enemy champion declared as Wicked. Dashing under this requirement refunds 5/10/15/20/25 mana and refunds Relentless Pursuit's cooldown.
The Culling (R): Cooldown: 140/110/80 seconds; Cost: 100 mana Lucian's right gun also attacks the closest enemy to Lucian whenever an enemy is in range for the next 5 seconds, allowing Lucian to move freely for his basic attacks, his right gun prioritizes targets to the right of Lucian. During this time Lucian moves 50/60/70% faster towards Wicked champions and deals 10/20/30% additional bonus damage against enemies declared Wicked, modified further with increased critical damage.
Wicked duration is doubled while The Culling is currently active.