Some things I would like to see addressed with Sejuani as a Sejuani enthusiast

Big Lincoln··3 votes·874 views

Assuming that she's being looked at with the tank update.

Things I think need to happen:

Improve her attack animations. I don't mind that they're slow but they have absolutely no impact at all; the way she swings her weapon looks like she can barely wield it. Quality of life change, but still important.

Make her passive stronger, but more conditional. Free armor and slow resistance just for tagging someone isn't something that'll be easy to balance; if it's strong enough to feel noticeable then it's probably too good. If it was tied to something that required more commitment on Sejuani's part, then I think it would have more room to be made to feel good without being too powerful.

Return late game power to her. Sejuani should stand out as a late game investment compared to other tanks; where they excel in mid-game with big shields and high base damage, Sejuani should outscale them by converting her defensive stats into damage, and turning into a teamfight beast once she's close to full build.

Things I would like to happen:

Merge her E with her W and give her a new ability. I don't think that her current kit offers enough play between her and her opponents, which is why she became so oppressive in season 5 when the game shifted in her favor. This lowers her ability to permaslow from range, but we can compensate her generously for managing to stick to melee range.

Make Q more telegraphed, but more rewarding to land. Same reason as above; it's a short range dash but it's incredibly hard to dodge short of burning a mobility spell. If there was more gameplay for both people then I think some more power could be given to it to make it more satisfying and feel less bullshit to get jumped on and permaslowed. It's not really a problem spell, but it'd still be nice to give it a little more oomph.

I think Sejuani has a strong foundation for a kit, but could be given a handful of changes to make her feel better to play as and against. I hope she's considered for the tank update.

11 Comments

LeDjent1 votes

Those sound like good ideas, I would love to see my bae become relevant again.

Ralanr1 votes

I don't think they could heavily change her AA animations in a roster update. Malz got at most a heavy texture update.

Combining her W and E would make sense imo. I have that I pretty much have to use E after W to get the most out of it instead of being able to use it in different situations.

Big Lincoln1 votes

I think it could happen; her model isn't outdated that it'd be more effort than it was worth. Something that's more realistic to how you'd actually swing a flail than that weak little 'toss' she does. Give it a bit of windup at the start to make it look like she's really throwing herself into the action.

Ralanr1 votes

Or at least have it so it's in constant motion. Idk.

Big Lincoln1 votes

give it aurelion sol tail mechanics

ActivatingEMP1 votes

{quoted}

I don't think they could heavily change her AA animations in a roster update. Malz got at most a heavy texture update.

Combining her W and E would make sense imo. I have that I pretty much have to use E after W to get the most out of it instead of being able to use it in different situations.

Talon got a new AA animation during the assassin update

Ralanr1 votes

Did he? I didn't notice.

Mira Arya Enthe1 votes

As my backup jungler for Shyvana when the team needs CC badly. I approve of this post.

BeatzBoyFTW1 votes

Merge her E with her W and give her a new ability.

This part is a pretty good idea, similar to how Skarner MissFortune were done. I also do felt that her ability felt crowded when every bit of her kit got merged with all 4 keys.

Big Lincoln1 votes

i think it'd be easy to do as well. Make her W an even more bread/butter spell, have it apply a slow if she tags you with a couple of hits and possibly either stack or refresh for as long as she sticks to you.

Her essence as the tank who jumps in and slows a lot of people is still there, but that power is centered more around herself so she can't just slow you again and repeat if you manage to get away from her.

Big Lincoln1 votes

What if the auto attack portion of her W was a skillshot instead? Give more outplay potential, but possibly it could leave a slow field where she throws it down.

More from Gameplay

More by Big Lincoln