Can we remove the AP on hit to turrets?

LatetotheRace··2 votes·411 views

It's pretty busted when you think about it. I recall back in the day, one of the advantages of playing an AD champion was the ability to push turrets. But nowadays any mage with solid AP can push just as well. (Which wasn't supposed to be acceptable.) I feel with the rise of Ziggs bot, that this is even more evidence on how broken AP effecting damage against turrets is.

2 Comments

GinoSoldier1 votes

No. I for one like that the game leaves you the potential option of NOT ABSOLUTELY needing an ADC just to push anything. It lets teams push when ADCs die in teamfights instead of hitting like wet noodles and pray the whole enemy team isn't resurrected by the time you drive it down to half health.

What I AM for, is putting max health true damage on turrets that make them deal 12% to 20% damage to champions. AND AT THE SAME TIME, creating more items like Ohmwrecker that openly counter turrets. Items that diving champions will need to buy before they start making towers useless.

LatetotheRace1 votes

People have already pissed on that idea for some reason. Hell make the true damage get lesser as time goes on, but the turrets some sort of buff.

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