Vayne seriously needs to be hotfixed

Yenn··6 votes·4,960 views

You really need to stop this cycle of buffing/nerfing champions because their itemization is too good/bad, then completely reworking their itemization to be the opposite, without reverting all of the buffs/nerfs they had to try to make them work with the old itemization.

Vayne is completely overpowered right now. Her win rate is consistently climbing, because she becomes a monstrosity if the game isn't over by 15 minutes.

13 Comments

Critmaster Garen6 votes

its not just vayne.

i noticed a bunch of adc doing mediocre in games, and then suddenly wreck your whole team for seemingly no reason.

they power spike too hard off crit items again. who would have thought.

but apparantly there was supposed to be some sort of middle ground kek.

chipndip14 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=dpZIWuVA,comment-id=0000,timestamp=2019-02-09T20:22:27.131+0000)

its not just vayne.

i noticed a bunch of adc doing mediocre in games, and then suddenly wreck your whole team for seemingly no reason.

** they power spike too hard off crit items again. who would have thought.**

This is LITERALLY what the old itemization change from 6 months ago was supposed to fix. Marksmen spiking super hard and murdering us all was THE EXACT REASON why "ADCIN2018LOL" was a thing to begin with. The whole reason we changed IE to what it was was so it wouldn't be burst per second.

I've personally given up. Fuck these boards. There's not enough people with foresight and there's not enough people that learn from the past to hold a conversation worth having, and the game's direction is being piloted worse than Twitch Plays Pokemon because Riot does this constant tango of "trying to appease everyone" while everyone "blames Riot for not appeasing anyone". The lack of self-awareness around here is just too much to bear.

Critmaster Garen4 votes

{quoted}

This is LITERALLY what the old itemization change from 6 months ago was supposed to fix. Marksmen spiking super hard and murdering us all was THE EXACT REASON why "ADCIN2018LOL" was a thing to begin with. The whole reason we changed IE to what it was was so it wouldn't be burst per second.

I've personally given up. Fuck these boards. There's not enough people with foresight and there's not enough people that learn from the past to hold a conversation worth having, and the game's direction is being piloted worse than Twitch Plays Pokemon because Riot does this constant tango of "trying to appease everyone" while everyone "blames Riot for not appeasing anyone". The lack of self-awareness around here is just too much to bear.

hey, i protested against the buffs (or revert, whatever it doesnt matter) from the start.

vayne with a 600 health anti burst shield, when you have 0.5 second windows where shes visible on the screen in a fight. good luck with that.

the concept of making adc more burst resistant and have them power spike early, while scaling into late was r%%%%%ed to begin with.

Juice3 votes

Every adc needs to be hotfixed ASAP, with the bonus gold you get from taking tower plates there is no reason to reduce ADC item costs

PrinceOfStorms3 votes

All marksmen need to be hotfix dumpstered. We're heading into yet another "protect the ADC" meta that's only fun for 2/10 people.

Marksmen need to either die to a stiff breeze (I'm talking "dying from full health to a minion wave" levels of squishy - like halve their base HP and remove their base armor and resistances), lose a lot of their damage, or lose a lot of their consistency.

LTK KoRo2 votes

As long as marksmen damage have 0 counterplay outside of "burst him before he dpses you to death" or "don't stay in his +550 range" then they shouldn't be allowed to have any survivability. Current PD is a mistake, current IE repeats old design mistakes, current stormrazor repeats old mistakes of RFC+Statikk synergy from s7.

PrinceOfStorms2 votes

Exactly. In this iteration of marksmen, marksmen should have basically 0 base armor and mr, and like 1000 base HP at level 18. Defensive AD items usable by ranged champions like PD and GA should also get the axe.

Which would actually be interesting because it would force ADCs to build at least one tank item to not instantly die, thus achieving the goal of reducing their damage all along.

MrFawknSunshine2 votes

so one adc has a 52.7% win rate 11.2% pick rate 31.5% ban rate the other adc has a 50.6% win rate 19.1% pick rate 25.7% ban rate

yet we only cry about one of them ?

Critmaster Garen1 votes

{quoted}

so one adc has a 52.7% win rate 11.2% pick rate 31.5% ban rate the other adc has a 50.6% win rate 19.1% pick rate 25.7% ban rate

yet we only cry about one of them ?

we already talked about adc winrate.

when you have two in every game and theyre balanced towards each other, then they will have close to 50% winrate, because one adc always has to lose when another wins.

but that doesnt tell you jackshit how the class compares to the rest of the game. the lever flipped again and they went from slightly weak to broken.

there is just no balancing this class. can we just finally admit this and make some fundamental changes to them?

MrFawknSunshine2 votes

fyi draven is the champ with the 52.7% win rate where as vayne sits at 50.6%

my point is people crying over the champ with the lower win % instead of the #1 ranked adc

LTK KoRo1 votes

Playing vs draven feels less miserable since there's counterplay to his axes. You can't do anything to vayne outside of bursting her

Daddy Ants1 votes

{quoted}

fyi draven is the champ with the 52.7% win rate where as vayne sits at 50.6%

my point is people crying over the champ with the lower win % instead of the #1 ranked adc

Lolalytics has Jinx at 53.8% with almost 19% pick rate.

Jinzo best card1 votes

ADCs need to be hotfix removed from the game

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