Who can build ohmwrecker and use it effectively?
Title.
Edit: I asked this question 9 months ago and some people are suddenly responding now? How did u guys even find this thread lol?
Title.
Edit: I asked this question 9 months ago and some people are suddenly responding now? How did u guys even find this thread lol?
In the past,
was about the only reasonable user. Q > Turtling a turret with no minions = absolute power over objectives.
But...... Now Udyr realistically still needs minions, so it's iffy, unless diving for a kill.
That's basically its only purpose left.... diving kills while removing turret aggro. I could see it on a Rammus.
Oh, I thought supports got this item. So that bot lane could safely tower dive if they got the enemy low enough, or set it up for the jungle/mid to dive as well.
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Oh, I thought supports got this item. So that bot lane could safely tower dive if they got the enemy low enough, or set it up for the jungle/mid to dive as well.
Thresh.
The following champions can build and use Ohmwrecker:
The following champions can build and use Ohmwrecker:
Yeah they remove hunter's potion but they don't remove thsi things
[slayer-jinx-catface]
Zz'Rot portal gets used on occasion for pressure
Ohmwrecker was part of the refer-a-friend thing to get your name added as an item or something, so they can't get rid of it unless they recycle it into something else.
Plenty of people play Maokai.
Clarity was removed from SR a long time ago. It's still in ARAM and picked quite often, it's useful for mana heavy mages.
ohmwrecker is supposed to be a reference to an employee or something so it will stay.
Probably only Heimer, since its passive works with his and on his Q, and it lets his turrets not die instantly to turret.
Ohm's power is geared to much towards it's active, which has made it such a sub optimal item outside of the active. With such information, I'd say people who want to dive the turret often, and have the other raw stats and abilties to make them tanky enough to not get blown up.
Ohm's active is geared to a early game item on a class that honestly doesn't need the active, by the time a tank hits 2 full items with boots, they can live long enough under turrets for dives to work, as the game progresses, Ohm gets weaker as their defensive stats increase.
Divers who would benefit from the active don't get what they need in terms of stats from the item, specially since most of them go offensive early.
Ohm is a item that could never be allowed to actually exist with in the game, it has no real purpose outside of a being a massively sub optimal item.
It's great on anyone that likes the stats and is going for lots of tower dive plays. That said I think it can be a good item in a premade 5 man flex, outside that it's trash. Trying to organize pubs around an Ohm dive would probably result in "Why is the tower doing that?"
That said, just to boost it up a bit I'd like to see an upgraded Ornn version with a high value upgrade to at minimum give it a niche. It wouldn't hurt to give Ornn a passive little bump as well.
The 150% base health regen makes sense on Ornn. Upgrade add 300 health, 50 armor, and I think it's just right for Ornn. "Ohmcrusher"
As a comparison, sunfire cape upgrade is 325 health and 40 armor.
Final stat comparison: Forgefire Cape: Cost 2750 750 HP 100 Armor Immolate: 25+1 per champ lvl magic damage per second to nearby enemies, 50% more to minions/monsters
Ohmcrusher: Cost 2650 600 Health 100 Armor 150% health regen 10% CDR Active: Prevents nearby turret from attacking for 3 seconds. Passive Point Runner: Builds up to 20% movement speed over 2 seconds while near turrets (including dead) and void gates.
The early game regen would be really valuable on a champ that can build his items in lane, and all the stats from CDR to Armor to HP are valuable on Ornn, or any tank on his team.
You can argue the base item is technically not bad for Ornn, but this bumps it to "worthy of a slot"
Actually, ironically after looking up the item stats it has over 60% win rate in Iron+ and keeps going up the higher you go. By master it's near 70% win rate. But it's also a .01% purchased item. I wish I could see who it's being used on somewhere and the WR per champ of the item.
Actually, ironically after looking up the item stats it has over 60% win rate in Iron+ and keeps going up the higher you go. By master it's near 70% win rate. But it's also a .01% purchased item. I wish I could see who it's being used on somewhere and the WR per champ of the item.
Might have something to do with only being built situationally, or when ahead. I've built (and used) the item a few times over the past couple months, facing an all AD enemy, where I just stacked Armour (preferably armour that gave MS bonuses).
riste made it in a match a couple months ago.
I think that buildrate/winrate stats by item:champion is available.
I'd make it more, but for most matches that I would make Ohmwrecker, the stats from ZZ'rot are more attractive.
I'm probably the only person to unironically buy ohmwrecker in some games. I buy it first if I'm pushing the lane against an ad champ that I can 1v1. Usually I'll buy this on Yorick, Urgot, sometimes on Nasus, and a few others here and there.
Alistair... He is diving towers with his ult anyway.
i used to build it all the time on toplaners because a few years ago armor/mr wasnt useless. so lifereg also did a good job. but now? fuck that lol.
As far as stats go compared to other finished armor items, it's pretty weak, but CDR is always good on any type of tank so I suppose it would be good on any tank that tower dives frequently.
Apparently, Darius, Nasus, and Singed use it even better than Udyr.
(Probably because Ohmwrecker recently had it's graphics updated on the sly, and so somebody was looking it up. The item is apparently here to stay...)
Well since this is actually still a relevant necro, I'll answer. I have built it on Mundo and Taric and know other Taric mains who build it almost every game. The point runner passive is really powerful when lining up stuns and the active combos well with Taric's ult. If you use the active right as your ult runs out you can effectively tank tower for about 10 seconds without taking a single full damage tower shot.
Singed. It is perfect for a second item, building your first item either an ap or tank item. Ohmwrecker is meant to be used on singed as a early-mid game tower diving tool. Pretty much since singed has a suicide/sacrifice kit. Very nice!


Ah, the nefarious necromancer has struck once again.