Revert Dark Harvest.
Why would laners take electrocute instead of dark harvest? It scales infinitely and off of adaptive damage. Revert it and don't nerf Karthus.
Why would laners take electrocute instead of dark harvest? It scales infinitely and off of adaptive damage. Revert it and don't nerf Karthus.
I'm sorry but the interaction old dark harvest had with the jungle was very unhealthy for the game and created one shot machines that you could not prevent.
Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 30 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) Attack damage cooldown 25 to 20
Damaging a champion below 50% of their maximum health by any mean deals 40 − 80 (based on level) (+ 5 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus Attack damage.png Ability power.png and reaps 1 Soul. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion
Electrocute has a far higher base scale with at level 18 to match the damage you will require 20 souls with dark harvest but the ad and ap scaling are better with eltrocute and the target does not need to be below 50% to proc as well the cooldown of elctrocute is half the of dark harvest allowing for double the damage within the same time.
They are made for different champs.
DH resets on kill , you can't waste it on a "poke combo" (unlike electrocute) makes execution easier,
Maybe you need more souls , but you can proc it 5 times in a fight.
also , it's damage from any source so ANY spell is good for that Even AA
[{quoted}](name=The Anivia OTP,realm=EUW,application-id=3ErqAdtq,discussion-id=Bx6546eE,comment-id=00000000,timestamp=2018-11-26T20:04:51.388+0000)
DH resets on kill , you can't waste it on a "poke combo" (unlike electrocute) makes execution easier,
Maybe you need more souls , but you can proc it 5 times in a fight.
also , it's damage from any source so ANY spell is good for that Even AA
It is difficult to farm stacks especially compared to the old system . I am in plat and the average dark harvest user is getting between 12 and 14 stacks in around 25 mins which is when games are closing out .
Old dark harvest saw 150 stacks reached around 20 mins that is equal to 26 stacks under the new system and I have yet to play with someone who has reached 26 stacks.
It promotes player interaction.
Once again to out scale electrocute you need 20 stacks but bonus ad and ap scaling are better for electrocute
one again , the chances that you get at LEAST a reset are high enough.
plus add to this the fact that at 2 DH proc , you already did more damage than electrocute.
plat or not plat , don't tell me you NEVER get an assist in fight , because YES , you don't have to kill the person you used it on. anyone is good for that.
but i guess the fact that you are plat changes that 25%ad x2 > 40%ad ? 15%ap x2 > 25%ap ?
at exactly 2 DH proc , you are already stat efficient.
Stop telling me about those "20 stacks" thank you
[{quoted}](name=The Anivia OTP,realm=EUW,application-id=3ErqAdtq,discussion-id=Bx6546eE,comment-id=0000000000000000,timestamp=2018-11-27T00:11:30.804+0000)
one again , the chances that you get at LEAST a reset are high enough.
plus add to this the fact that at 2 DH proc , you already did more damage than electrocute.
plat or not plat , don't tell me you NEVER get an assist in fight , because YES , you don't have to kill the person you used it on. anyone is good for that.
but i guess the fact that you are plat changes that 25%ad*2 > 40%ad ? 15%ap * 2 > 25%ap ?
at exactly 2 DH proc , you are already stat efficient.
Dude eletrocute has higher bonus scaling ad and ap what are you reading ?
Without the bonus scaling ad or ap added ( which electrocute scales better ) at lvl 18 you would need 20 harvest stacks to do equal damage. Before that you are doing less damage than electrocute.
I do not understand the disconect
YOU DONT CARE SINCE IN TOTAL, DH ADD MORE DAMAGES BECAUSE : ON A SINGLE PROC OF COURSE IT IS LESS EFFICIENT, BUT ON MULTIPLE PROCs (THAT CAN HAPPEN QUITE OFTEN) I DEAL MORE DAMAGES OVERALL.
how come the fact you don't read what i say ?
YOU DONT CARE DOING LASS DAMAGES IF YOU DO 2X THE DAMAGES ANYWAY
do you even understand what RESET ON KILL mean ?
electrocute DOESNT RESET ON KILL you proc it 1 time and you're DONE
DH you can proc it once, deal a little less damages, get a random assist , proc it a second time and there you go , dh dealt more damages than electrocute.
and i'm not even talking about the "stacking effect", because this is not as impactful as it seems
[{quoted}](name=The Anivia OTP,realm=EUW,application-id=3ErqAdtq,discussion-id=Bx6546eE,comment-id=000000000000000000000000,timestamp=2018-11-27T00:36:29.504+0000)
YOU DONT CARE SINCE IN TOTAL, DH ADD MORE DAMAGES BECAUSE : ON A SINGLE PROC OF COURSE IT IS LESS EFFICIENT, BUT ON MULTIPLE PROCs (THAT CAN HAPPEN QUITE OFTEN) I DEAL MORE DAMAGES OVERALL.
how come the fact you don't read what i say ?
YOU DONT CARE DOING LASS DAMAGES IF YOU DO 2X THE DAMAGES ANYWAY
do you even understand what RESET ON KILL mean ?
electrocute DOESNT RESET ON KILL you proc it 1 time and you're DONE
DH you can proc it once, deal a little less damages, get a random assist , proc it a second time and there you go , dh dealt more damages than electrocute.
It is certainly difficult to get multiple stacks off all the time i have played alot of games on preseaon and never once saw some insane triple quarda penta kill stack spree with the best a duo lane getting a double which the oppenent obviously messed up that they both could be brought low enough like you know what runes they have its not hidden . Average game is 12 to 14 (20 equals eletrocute)souls heck like i said under old dark harvest you need 26 souls to equal the 150
And we are just glazing over the fact you got the bonus scaling backwards ???
Oh i get it , you dont understand english.
let me get this straight :
when you PARTICIPATE on a kill, Dh CD is removed,
meaning , you play soraka, proc your DH on the your opponent janna, quickly uses ult, your urgot execute the enemy , you get the assist and the DH cooldown is refunded.
thow an AA to janna to proc it a second time , and WONDERFUL, you've been more efficient than if you had your "electrocute" means that this rune is stronger in MUCH MORE SITUATIONS.
i think you don't realise how strong a "reset on assist" is. In a teamfight, you can EASILY have an assist and be ready to proc it a second time.
that's where this rune is strong.
so where electrocute is better ? in PURE 1v1, because withour a reset it is less efficient, but not by much , and that's why DH IS WAAAAAY more effective.
it's not the infinite scaling , it's the potential 80(+125% Bonus ad)(+75% Ability Power)(+25 Damage per soul) on EACH teamfight. and you DONT NEED TO TAKE THE KILL , JUST AN ASSIST IS SUFFICIENT
[{quoted}](name=The Anivia OTP,realm=EUW,application-id=3ErqAdtq,discussion-id=Bx6546eE,comment-id=00000000000000000000000000000000,timestamp=2018-11-27T01:08:49.186+0000)
Oh i get it , you dont understand english.
let me get this straight :
when you PARTICIPATE on a kill, Dh CD is removed,
meaning , you play soraka, proc your DH on the your opponent janna, quickly uses ult, your urgot execute the enemy , you get the assist and the DH cooldown is refunded.
thow an AA to janna to proc it a second time , and WONDERFUL, you've been more efficient than if you had your "electrocute" means that this rune is stronger in MUCH MORE SITUATIONS.
i think you don't realise how strong a "reset on assist" is. In a teamfight, you can EASILY have an assist and be ready to proc it a second time.
that's where this rune is strong.
so where electrocute is better ? in PURE 1v1, because withour a reset it is less efficient, but not by much , and that's why DH IS WAAAAAY more effective.
it's not the infinite scaling , it's the potential 80(+125% Bonus ad)(+75% Ability Power)(+25 Damage per soul) on EACH teamfight. and you DONT NEED TO TAKE THE KILL , JUST AN ASSIST IS SUFFICIENT
So your telling me that it is not good in solo lanes and soroka will take it over summon aery ?
Laning phase lasts till about out 14 minutes i really dont see when the scaling for this is going out of control when games close around 27 minutes.
Like come on dude we are having a conversation here you dont have to attack me .. dont know english... really ?
I have shown you the math it is a fair trade off
Now second question who will take this rune ? Adcs require precision tree keysones to scale solo laners will struggle go get stacks so probably heavy ganking assasin junglers and kill lane supports and karthus ?
oh , god , you are oblivious as heck.
1- No that was an example
2- we don't care about scaling anyway since , even without it you'd be way more effective in the long term, especially since the early game doesn't matter THAT much anymore.
3- it's because you don't seem to realise the potential of the runes
4- i have show the the math is NOT a fair trade off Because you have ALMOST EVERY TF SCENARIO that would make this rune worth it.
the ONLY THREE ways electrocute would be better in fight would be that either :
you got no assist on fight(what were you doing therefore ? where are you) OR You couldn't proc it anytime more than once (you never dealt damage to a low health enemy, knowing any damage, even ignite is sufficient) OR No enemy died.
5- Who takes this rune ? ANYONE that want to deal damages, that have an execution spell, that has a combo that deal at least 50% enemy health as damages
ADC require precision ? what for ?
not every adc have consistent damages, usuallly, botlane trades are often VERY short.
meaning :
and even
can use it VERY effectively.
the ONLY champions that should not take it are the CC tanks like
or
, the enchanter or basically ANY champion that doesn't buy any damages.
as long as you buy damages , you need this rune, because it is often the most effective.
[{quoted}](name=The Anivia OTP,realm=EUW,application-id=3ErqAdtq,discussion-id=Bx6546eE,comment-id=0000000000000000000000000000000000000000,timestamp=2018-11-27T01:34:59.241+0000)
oh , god , you are oblivious as heck.
1- No that was an example
2- we don't care about scaling anyway since , even without it you'd be way more effective in the long term, especially since the early game doesn't matter THAT much anymore.
3- it's because you don't seem to realise the potential of the runes
4- i have show the the math is NOT a fair trade off Because you have ALMOST EVERY TF SCENARIO that would make this rune worth it.
the ONLY THREE ways electrocute would be better in fight would be that either :
you got no assist on fight(what were you doing therefore ? where are you) OR You couldn't proc it anytime more than once (you never dealt damage to a low health enemy, knowing any damage, even ignite is sufficient) OR No enemy died.
5- Who takes this rune ? ANYONE that want to deal damages, that have an execution spell, that has a combo that deal at least 50% enemy health as damages
ADC require precision ? what for ? not every adc have consistent damages, usuallly, botlane trades are often VERY short. meaning :
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and even
can use it VERY effectively.
the ONLY champions that should not take it are the CC tanks like
or
, the enchanter or basically ANY champion that doesn't buy any damages.
as long as you buy damages , you need this rune, because it is often the most
Sigh your just not grasping it man this rune is not a big deal
Jhin takes fleetwork draven takes conq cait take fleet jinx takes lethal tempo and so does varus . Ezreal takes klepto .
This rune is not a big deal man sure you can proc it mulltiple times in a teamfight but if the things hasnt scaled it is going to equate to about an auto or two .
How many stacks have you gotten in a regular game ?
How many stacks? Usually between 25-45 depending on game length. The trick is you need to use champions where both bottom lane champions can use it in concert and gain immense kill pressure. It makes it so that instead of a enemy being out of position and getting chunked to 45% or so from a short trade they have to burn flash or die because the moment they go below 50% they are getting burst to sub 15%.
It is a rune that gets increasingly more effective the more users it has on a team that can focus fire and usually deal burst damage. For example it was incredibly amusing to watch a Lux "support" on the enemy team unleash a torrent of salt in /all chat when against a Miss Fortune + Sona lane that basically chunked her to 15% from 100% the moment she walked into lane because of how those two champions rely on burst patterns.
Come team fights and the jungler who also has DH joining the focus fire parade and... the enemy team basically evaporates. The problem is that the rune doesn't just stack into being better over time... but it stacks with the number of users on the same TEAM.
How many stacks? Usually between 25-45 depending on game length. The trick is you need to use champions where both bottom lane champions can use it in concert and gain immense kill pressure. It makes it so that instead of a enemy being out of position and getting chunked to 45% or so from a short trade they have to burn flash or die because the moment they go below 50% they are getting burst to sub 15%.
It is a rune that gets increasingly more effective the more users it has on a team that can focus fire and usually deal burst damage. For example it was incredibly amusing to watch a Lux "support" on the enemy team unleash a torrent of salt in /all chat when against a Miss Fortune + Sona lane that basically chunked her to 15% from 100% the moment she walked into lane because of how those two champions rely on burst patterns.
Come team fights and the jungler who also has DH joining the focus fire parade and... the enemy team basically evaporates. The problem is that the rune doesn't just stack into being better over time... but it stacks with the number of users on the same TEAM.
I'm sorry but I have never experienced any champion getting the number of stacks you imply in my games so I don't feel we are playing the same game.
That is normal game stacks... it gets even worse in ARAM. Best I've seen personally so far in that mosh pit fiesta is 57 stacks.
Play lane bullies with long range darn near auto-confirm harass abilities. You will gain stacks with incredible efficiency if you know what you are doing.
Stop feeding the troll callled MACK9112
yeah , i just stopped answering him, he is a lost cause.
Put \ in front of the "*" to make them visible.
25%ad * 2 = 25%ad "\*" 2
Makes it ignore the italicize/bold function.
ty for advice, i just replaced it with x
It is difficult to farm stacks especially compared to the old system . I am in plat and the average dark harvest user is getting between 12 and 14 stacks in around 25 mins which is when games are closing out .
Old dark harvest saw 150 stacks reached around 20 mins that is equal to 26 stacks under the new system and I have yet to play with someone who has reached 26 stacks.
It promotes player interaction.
Once again to out scale electrocute you need 20 stacks but bonus ad and ap scaling are better for electrocute
people don't want to listen to facts. They just wanna ride the DH hype and beg to have it nerfed to the ground so that everyone is forced into electrocute or sorcery.
It is difficult to farm stacks especially compared to the old system . I am in plat and the average dark harvest user is getting between 12 and 14 stacks in around 25 mins which is when games are closing out .
Old dark harvest saw 150 stacks reached around 20 mins that is equal to 26 stacks under the new system and I have yet to play with someone who has reached 26 stacks.
It promotes player interaction.
Once again to out scale electrocute you need 20 stacks but bonus ad and ap scaling are better for electrocute
got 27 stacks in 35 mins with veigar dh did 3700 dmg total.
got 27 stacks in 35 mins with veigar dh did 3700 dmg total.
An average game last 27 minutes so the rune did it's job as late game scaling.
Under the old system the 150 mark was equal to 26 which was attainable far earlier than 35 minutes.
It is a late game scaling rune so if you think your game will go late you take it.
It is difficult to farm stacks especially compared to the old system . I am in plat and the average dark harvest user is getting between 12 and 14 stacks in around 25 mins which is when games are closing out .
Old dark harvest saw 150 stacks reached around 20 mins that is equal to 26 stacks under the new system and I have yet to play with someone who has reached 26 stacks.
It promotes player interaction.
Once again to out scale electrocute you need 20 stacks but bonus ad and ap scaling are better for electrocute
I am plat 1 elo so lets discuss this. 20 Stacks of Dark harvest is not hard especially with some champions (cough Karthus Cough) Look the other problem no body is really looking at is this. If you have multiple dark harvest users on your team you can get multiple procs which someone can easily blow up under 50% health which is quite dumb even tanks. THEN that dark harvest resets and let me tell you that next person will blow up too. Champions that basically have gurantees to get you under 50% health too also have a huge advantage such as zoe if she lands a bubble on you. Look this Dark harvest is not healthy for the game state at all.
I am plat 1 elo so lets discuss this. 20 Stacks of Dark harvest is not hard especially with some champions (cough Karthus Cough) Look the other problem no body is really looking at is this. If you have multiple dark harvest users on your team you can get multiple procs which someone can easily blow up under 50% health which is quite dumb even tanks. THEN that dark harvest resets and let me tell you that next person will blow up too. Champions that basically have gurantees to get you under 50% health too also have a huge advantage such as zoe if she lands a bubble on you. Look this Dark harvest is not healthy for the game state at all.
In what world is it easy to farm stacks ?
I had a 41 minute game and of the 3 people who took it in my game the max was 30 stacks and average games are 27 minutes
I have yet to have a game were this ruin felt anything remotely op.
Just actually sit down and look at the math.
In what world is it easy to farm stacks ?
I had a 41 minute game and of the 3 people who took it in my game the max was 30 stacks and average games are 27 minutes
I have yet to have a game were this ruin felt anything remotely op.
Just actually sit down and look at the math.
First off the old dark harvest and new dark harvest should not even be compared. being able to proc someone under 50% health is dumb as if your whole team has dark harvest you can all proc it with any ability and it doesnt have to do damage then it resets so you can easily kill the next person under 50%. you have no clue what you are talking about so why don't you learn how the game works as a whole before telling someone to sit down k.
First off the old dark harvest and new dark harvest should not even be compared. being able to proc someone under 50% health is dumb as if your whole team has dark harvest you can all proc it with any ability and it doesnt have to do damage then it resets so you can easily kill the next person under 50%. you have no clue what you are talking about so why don't you learn how the game works as a whole before telling someone to sit down k.
Dude if your whole team takes dark harvest it is at a huge dis advantage early game. With electrocute doing more damage than dh before 20 stacks and what comp takes 5 dh
Dude if your whole team takes dark harvest it is at a huge dis advantage early game. With electrocute doing more damage than dh before 20 stacks and what comp takes 5 dh
Look at the winrates of bot lane right now. they are dark harvest farming lanes... at least in plat plus ELO idk what you have seen but obviously your missing something.
Look at the winrates of bot lane right now. they are dark harvest farming lanes... at least in plat plus ELO idk what you have seen but obviously your missing something.
Bot lane favours safe scaling champions and adc is a weak class so that takes it place ..
https://champion.gg/statistics/#?roleSort=ADC
If you really wanna get into it karthus and kog have almost the same play rate and win rate. Plat and above of course.
I had 40+ stacks in my first game with new DH and it was after the hotfix. It was disgusting. I didn't even farm anymore. I were just walking from lane to lane and was killing people with one aa.
I had 40+ stacks in my first game with new DH and it was after the hotfix. It was disgusting. I didn't even farm anymore. I were just walking from lane to lane and was killing people with one aa.
I'm sorry but I have yet to have a game were that rune is anything remotely op.
I had a 41 minute game 3 people on my team took dark harvest and the maximum stacks gained was 30.
First average games are 27 minutes so the rune did it's job by scaling and becoming more viable as the game progressed .
Second under the old dark harvest system the 150 mark is equal to 26 stacks in the new system . Which was attainable by 20 minutes easy.
Do the math look at it
My match was like 30 min maybe. DH resets when you kill people. You can get multiple DH stacks in teamfights.
My match was like 30 min maybe. DH resets when you kill people. You can get multiple DH stacks in teamfights.
I realise that man you must recognize that is an insane kda for any game.
Sounds like a match that was just out of control.
-_- every match with DH is out of control. You cannot even predict the dmg that you do. It is frustraiting to play with and against. I would love it to just get removed. My Shaco would probably be useless then but whatever. That is for greater good.
It's the flavor of the week right now just let it die down . I have not seen that rune be a problem and in all honesty many games I have had players who would have done more damage running electrocute since the DH doesn't have time to scale in many games.
I had 40+ stacks in my first game with new DH and it was after the hotfix. It was disgusting. I didn't even farm anymore. I were just walking from lane to lane and was killing people with one aa.
So did this game go over 40 minutes ? If not are you telling me you got one stack every minute ?
It is difficult to farm stacks especially compared to the old system . I am in plat and the average dark harvest user is getting between 12 and 14 stacks in around 25 mins which is when games are closing out .
Old dark harvest saw 150 stacks reached around 20 mins that is equal to 26 stacks under the new system and I have yet to play with someone who has reached 26 stacks.
It promotes player interaction.
Once again to out scale electrocute you need 20 stacks but bonus ad and ap scaling are better for electrocute
Depends on the champ.
Can literally 1 shot with DH right now, and she was encouraged to do so with shield/base heal nerfs a year ago, which essentially made all Sona players go AP....
I just had one 1 shotting me with 138 Mag resist on
...... and she can do it almost any time Zyra is in range to hit E. You literally have to hit Sona from the very top of E to be able to kill her without getting 1 shot. And Zyra can't build much more Mag resist than I had.....
is about what you have, other than potential HP items......
And she can realistically get 25-28 stacks a game, because her Power Chord + Q = such high damage, acts as multiple hits/skills, which means "functions" of using a single skill can proc DH stacking mid skill after one part drops a target below 50%. And, it's easy to get the resets, because Sona is a team champ and team secure what she doesn't kill.
If you have 138 magic resistance if you do the math Sona cant one shit you.
A nerf is on pbe as well to push dark harvest to be doing more damage than electrocute at 24 stacks not 20
Think about it this way at 28 stacks under the current patch DH will do 40 more damage than electrocute and after next patch it will do 20 more at 28. At the same time during early and a good portion of mid game you are putting out far less damage.
From my experience the most stacks I ever saw was 30 stacks at 41 minutes while an average game of 27 minutes sees about 15 stacks.
See, dude, your trolling really isnt making people happy :D
That only means that DH is bad and should be removed. Just like any other dmg dealing keystone. Dmg dealing keystones are actually gross and similar to each other. I would prefer more unique keystones like Glacial Augument, Kleptomacy and Lethal Tempo. Those are actually doing something different than generating more dmg. I mean, we don't even need this much dmg in the game anyways and burst dmg is quite ... disgusting.
That only means that DH is bad and should be removed. Just like any other dmg dealing keystone. Dmg dealing keystones are actually gross and similar to each other. I would prefer more unique keystones like Glacial Augument, Kleptomacy and Lethal Tempo. Those are actually doing something different than generating more dmg. I mean, we don't even need this much dmg in the game anyways and burst dmg is quite ... disgusting.
That makes no sense why should it be removed. It is a scaling damage rune you chose it if your comp will run late for guranteed late game damage.
https://www.leagueofgraphs.com/champions/stats/adc/platinum/by-winrate
Karthus and Heimer number 1 winrates plat plus in bot lane.
Heimer/Karthus with Zyra bot lanes running dark harvest and creating a Soul Farming lane is the problem. This rune needs to go if you cant see that then idk what to tell you.
Old dark harvest was whatever but this one is just creating problems with champs that can use it too well.
need an harder nerf for range champions tbh.
Everyone takes Dark Harvest because it's broken. The CD resetting after take downs and assists is also absurd.
Dark Harvest doesn't need to be reverted, it needs to be reworked completely. It's impossible to balance.
Dark Harvest after hot fix isn't even overpowered unless your an abuser(high damage poke champion). If you want to 1 shot then electrocute is strictly better unless you are bot lane. Electrocute is better on assassins and combo solo lane champs just like how aftershock i better for tankier champs.
But logic doesn't matter to the boards. People are just gonna downvote me because DH was overpowered on release.
I think they should :
Karthus was busted before dark havest even if he wasnt meta.
Karthus was busted before dark havest even if he wasnt meta.
Okay. Then he needs a nerf.
Karthus needs rebalancing in his entire kit. He is Less effective compared to super mobile or super long ranged champions but he has his e that shreds anyone that has to be close to him and after you kill him his e auto activates hes a Giant fuck you to melee champions (like most ranged champions are) especially with how much ap can be acumulated how good Magic penetration is and how rare and underwhelming Magic Resist is but mages will call it op as long as they cant one shot some one who builds it. Mages need to get it in their mind that their spells should not be doing the same thing to fighters as it is doing to assassins or adcs and not the same thing to tanks as they do to fighters. Mages and assassins have ridiculous damage numbers for not very long cooldowns all to keep up with adcs (who have redicilous constant damage all to keep up with mages and assassins and the circle of buffs for damage continues)
If we're gonna' talk balance and numbers, lemme talk gameplay:
1: My adc running behind the enemy turret after a stack 2: My adc flashing after a stack 3: My adc dying for a stack 4: My adc ragequitting because not enough stacks 5: My adc trying to get stacks on a lategame hypercarry in a losing lane matchup.
I can talk about people getting tons of stacks and being busted and stuff but... I find people NOT having stacks being WAY more disruptive.