Improving matchmaking

The Cane Master··2 votes·527 views
"Wow dude you're playing like shit"

In the attached post, the topic was about people getting flamed all time every day in LoL. While I do think that blaming someone for doing poorly is not a good thing, the nature of team work calls for it. In any group task, it is expected from everyone to give an equal effort and, ideally, provide the same benefits towards the end goal. Translated into league, when you get matchmade Riot estimates for all 10 players to be with as close MMR (skill) as possible, however this is rarely achieved. Therefore, almost all the time you get teammates who are better or worse than you. Those that are better feel the weight of those playing poorly, thus get filled with frustration (and a sense of betrayal) thus might flame. It is only natural for people to have ''exhaust outlet'' and express every emotion, be it positive or negative. In the long run, those who perform well but not win, and those who perform poorly (and get flamed) get filled up with negative energy due to the ongoing poor experience i.e. get their threshhold lower than normal. Having low threshhold means people will complain for even minor mistakes, let alone someone feeding irreversebly. The matchmaking is 'flawed' in a sense, but it is virtually impossible to match 10 people with the exact same skill, proficiency at the given role, motivation to cooperate and all other factors that come into one game of competitive League of Legends.

If you asked me, Riot needs to include more factors into determining one's MMR, like KDA after the laning phase and similar stats that measure individual skill most accurately.

6 Comments

Moooose31 votes

Agree with all of that but don't think they (Riot) want kd to have to do with mmr.

The Cane Master1 votes

We don't know if they want, maybe it is already included (not likely tho). However matchmaking needs to be perfected, and KDA at 10 (15) seems like a reasonable factor, don't you think?

Moooose31 votes

I would agree with you if that didn't have the unfortunate side effect of having KD junkies who will save their kd and afk in fountain in order to save some of their mmr.

Or the fact that kd isn't an accurate representation of player skill.

The Cane Master1 votes

{quoted}

I would agree with you if that didn't have the unfortunate side effect of having KD junkies who will save their kd and afk in fountain in order to save some of their mmr.

Or the fact that kd isn't an accurate representation of player skill.

Staying in the fountain when one feels there is no chances of victory is acceptable, it saves everyone's time and energy. That's why Riot is going to implement surrender vote at 15 min. KDA and CS after laning phase is certainly affected mostly by yourself only (maybe except for bot lane). Late (end) game KDA is the one that has no meaning, since it is affected by all players.

Moooose31 votes

Yeah somehow I don't think Riot or 90% of the community would agree that going afk is a-ok.

The Cane Master1 votes

{quoted}

Yeah somehow I don't think Riot or 90% of the communitaced would agree that going afk is a-ok.

Going afk before an ability to cast a surrender vote is an offence for sure. However in this fast meta, solo queue games are mostly decided by that time (unfortunately), and ''trying'' furthermore only wastes everyone's time. And why not, if you went 5/0/2 by the 20th minute, but your whole team is feeding, making you get aced at baron and allow them baron, why not let them finish and get rewarded for your good performance (instead of playing tower defence where you will undoubtebly get aced again). If anything, win ratio is even less a skill measure and it is included in MMR calculations.

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