Warwick Kit Rework Concept - Let Me Know Your Thoughts!
So this is a complete and total rework of his kit whilst still keeping Warwick in his character and lore. I hope I am able to do any of you Warwick mains justice with this concept kit. When making this I read his lore over and over and examined his abilities for a very long time. What I wanted to go for here was a raging animal who can be an excellent bruiser or a dive heavy tank with plenty of CC to play the role, but not be overwhelming. So this is what I have at the moment...
PASSIVE --- Feral Rage FERAL RAGE GENERATION PER HIT: 2 / 4 / 6 --- Levels 6/12/18
Warwick's basic attacks and abilities generate Feral Rage replacing his mana resource completely upon usage. Feral Rage will empower his abilities until he has exhausted his Feral Rage meter. If there isn't enough Feral Rage for his abilities he cannot activate Feral Stance and if he doesn't have enough Feral Rage to use his empowered abilities while in Feral Stance he may toggle it off. Kills and assists immediately grant 25 Feral Rage. While in Feral Stance, Warwick cannot generate rage through attacks and abilities, however, Feral Rage will not decay over time. Feral Rage stores up to 200 and can only be used once full.
Q --- Serrated Claws: COST: 80 / 90 / 100 / 110 / 120 MANA COOLDOWN: 8 / 7 / 6 / 5 / 4 AREA OF EFFECT RADIUS: 300 PHYSICAL DAMAGE PER HIT (INCLUDING AREA OF EFFECT): 20 / 30 / 40 / 50 / 60 (+20% BONUS AD) HEALTH PER HIT: / 10,15,20 / 15,20,25 / 25,30,35 / 35,40,45 / 40,45,50 FERAL RAGE GENERATION PER THIRD ATTACK: 10
The next three basic attacks will gain bonus physical damage and heal Warwick subsequently more each attack. The third attack will strike all nearby enemies dealing physical damage.
Feral Rage Empower - COST: 35 COOLDOWN: 8 / 7 / 6 / 5 / 4
Warwick's third attack will stun the target for 1.5 seconds and double the heal.
W --- Blood Scent/Feral Stance RANGE: 2000 / 2500 / 3000 / 3500 / 4700 COST: 0 MANA COOLDOWN: 30 / 20 / 18 / 14 / 10 MOVEMENT SPEED: 20 / 25 / 30 / 35 / 40%
Passive: Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds towards enemies. Active: Warwick gets down on all fours and his abilities are empowered. Once deactivated, Feral Stance goes on cooldown.
Feral Rage Empower - COST: 0 FERAL RAGE BONUS ATTACK SPEED: 40 / 50 / 60 / 70 / 80% Blood Scent now grants Warwick bonus attack speed passively regardless if it is turned off or on.
E --- Stalkers Leap: RANGE: 750 SLOW RADIUS: 400 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 15 / 13 / 11 / 9 / 788 MAGIC DAMAGE: 60 / 80 / 100 / 175 / 200 (+40% BONUS AD) FERAL RAGE GENERATION: 40
Warwick leaps in a targeted direction slamming his claws into the ground dealing magic damage in a small radius. (Warwick can be stunned, rooted or pulled out of Stalkers Leap at any time during the animation.)
Feral Rage Empower - COST: 50
Stalkers Leap will slow surrounding enemies by 80% for 1 second.
ULTIMATE --- Hungering Bite: RANGE: 250 / 250 / 250 COST: 100 / 150 / 175 MANA COOLDOWN: 120 / 100 / 80 MAGIC DAMAGE: 150 / 250 / 350 (+75% BONUS AD) FERAL RAGE GENERATION: 100
Warwick takes a massive bite out of his enemy dealing magic damage.
Feral Rage Empower - COST: 75 FERAL RAGE MAGIC DAMAGE PER 1.5 SECONDS: 20 / 30 / 40 (+10% BONUS AD) MOVEMENT SPEED: 30 / 30 / 30%
Whenever Warwick bites an enemy, they will bleed for 5 seconds, dealing magic damage. An enemy who is bleeding grants Warwick bonus movement speed when moving towards them and if they are killed Warwick let's out a massive howl granting all surrounding allied champions a movement speed buff for 2 seconds.
So overall with this kit I think it would allow Warwick to be a lot more versatile allowing him to jungle or top lane if the players so desires. So let me lay down a few gameplay scenarios.
These are the current teams.
vs.

The enemy team has A LOT of heavy CC and burst damage but with the help of Maokai's strong initiation Warwick is able to assist in with Feral Stance he can Stalker's Leap chain CC the back line and stick to his target dishing out strong burst with his ultimate and auto attacks, however, if he gets caught out before he gets to the back line he can sustain his way in by soaking up damage and forcing his way through. If his target has been bitten to bleed he can speed up his team very briefly to assist in clean up or siege. This is just a single scenario...
He is also allowed multiple builds paths for a more fun and healthy champion.
Bruiser Warwick -
Tank Warwick -
Off Tank AP Warwick -
And this is just a few examples, it just depends on the team comp and what you decide to build.
Thank you for reading if you did, this was a tough one to come up with seeing as how basic Warwick's current kit is and how it could be changed to fit the modern style of League. Please let me know what you thought or what should be changed!