Asking Diana players. Has your build changed at all since Diana was given buffs?
Feedback is Welcome [slayer-jinx-catface]
Feedback is Welcome [slayer-jinx-catface]
Do feel like Nashor's is a bit more necessary as a rush, her autos without her passive steroid feel painfully sluggish... Although in exchange when that steroid's going she can beat the snot out of squishy melees in lane.
Same feelings. Second this.
Don't built gunblade please, it's a bad item on her. She already has a slow on E so she doesn't utilise it as much as akali and kat do.
And to answer your question, no. It's still roa>boots>na shots>zhon/banshee>void>deathcap. Nashors is needed a bit earlier now but you can't sacrifice roa whatsoever, so try building it before boots. Also mr/armor boots are much better on her now imo, you won't need the early penetration boots now since the buffs were aimed at making her a more bruiser.
i jungle with her so I build
core because she doesnt really need the mana anymore
is actually really good on her as well
Well, jungle's a different story. If you're jungling with diana, I recommend going a lot more tankier. Nashors is a must on her when jungling. mr boots and wits end are fine on jungle diana, but you dont want more than 2 AP item. Change Hextech and Lich for tank items such as
, and swich rylains to banshees or zhonyas because rylais is a terrible item on her no matter what. Rylais gives diana literally no stats because she already has a slow on her E, so you wont really need it.
Mobafire has some really good jungle diana builds. Also you may want to go HP jungle item and going cotc. never go ap diana jg because you're just so gold-inefficient that you wont really get the gold you'll need to be useful in fights (in other words, youll just die instantly). Diana jungle surprisingly is amazing right now. This is comin from a 500k main (not on this acc tho)
I add
, I don't play her much btw. I test her out after the buff and that's what I added.