How to make lethality function properly

Spoofghoul··2 votes·611 views
  1. Make it apply before % penetration in damage calculation !!
  2. Lower the AD values on lethality items !!
  3. Increase ad ratio on abilities only for intended users, nerf base damage if and where needed !!
  4. Make the out of combat movement ramp up deadmanpslate style !!
  5. Shared active/passive cool downs hextech style for the lethality items make them 40 seconds like hextech as well !!
  6. Profit!!!!

Really it's that simple

For context higher ad ratio's makes both the lethality items more interesting for the intended users and makes them less attractive for abusers. these higher ad values might make other items more interesting as well Global utility actives/passives will help a lot too no more 9k movespeed spellshield ward disable bullshit pick one use that. Ramp up on the out of combat movement gives other champions the ability to catch up if the assassin gets caught out of position and is tagged by damage. they already have mobility allowing for escapes and by then they are too fast to get too, this ramp up should remedy this a bit.

As for penetration stacking making flat pen apply before % pen makes it generally weaker But the lower AD helps a lot too here. Since there will be less raw damage after the armor is penetrated. Having more globalized utility also helps prevent penetration stacking on the intended users since they might want a different item then just penetration like possibly a maw for extra defense or a deaths dance for more general defense and to stall their death a bit if neccessary.

So you see this should for the most part fix both the current strength of lethality on abusers without really making it bad for the intended users and making penetration stacking overall less efficient and desired giving other champions, namely those who do buy a defensive item or 2 a little more breathing room rather then getting oneshot all the time due to having no effective armor.

Yes this does require some pretty major work but it should have been done this way in the first place during the assassin update

4 Comments

Pupel2 votes

This would not work. First of all lethality is not really the broken at a stat. Personally I like how the champs that use it are performing we actually have ADC's that do something besides be farm bots. Second you cant expect to nerf everything and it still be functional.

Spoofghoul1 votes

it's not a nerf everything

cooldowns are overal the same as is the lethality

just the interaction with % pen is nerfed to be healthier

the AD then gets lowered and the intended users get their ad ratio's buffed and only if appropriate do they get a base damage nerf to keep them in line but only when neccesary

it's a shift in power from the items to the champions to make them less desired for champions who shouldn't be abusing it so much

as it stands lethality items are extremely busted right now so a nerf needs to happen anyway and in this case the main nerf is to the utility but really only if you stack them, and even then most cooldowns stay similar you just have to choose which to use same as hextech items

MaeDoSan1 votes

How do you know Riot doesn't think Lethality is functioning properly ?

Spoofghoul1 votes

hmm because players are quitting because of the silly and downright awful state of the game

so that brings revenue down and thus riot has to take action, i'm sure they like to keep their jobs

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