the timers are shit.
The exp rewards are wards.
Its shit.
No one likes s5 jungle.
We just like the s5 jungle items so we grin and bite the bullet.
It's only gotten worse over the years.
Riot has gutted the jungle rewards for us every year.
season 1/2 were the high point of junglers.
Diversity for every type of jungle.
Above average clear speed.
Gankers
Farmers.
AP junglers
AP bruisers
Mage junglers.
Assassins.
Then riot made season 3 items and all that went away and now we're stuck with assassin or tank junglers.
Nothing else is really played because its not good enough.
Not even meta would support a karthus jungle or a fiddle jungle that much anymore simply because the game has evolved to support only tank/assassin junglers.
So has riots design.
It has crowded and bottlenecked the diversity.
Riot Knows nothing of game design.
In the long run they have bottlenecked their game with broken champions and nerfs to everything they "thought" needed changing at the time.
And this is twofold because the community wanted change but then didn't want change so riot makes changes then is surprised when its not enough so they keep changing for the sake of change.
In turn the change has altered the game and there is no return from whence we came.
We push forward and shape the game from here.
We are reaping what we sowed so long ago.
And like it or not, we will continue to reap what we sowed.
We can make the best of a bad situation and go for the lesser of 2 evils by trying to make more diversity as riot has stated but the fact is trying isn't going to do anything until the timers are at 30-45 second spawn times for the farmers to be viable and then doing moderate damage so the weaker clearing champions don't get destroyed by having hardly any percentage damage /single target or none at all and high cooldowns/mana costs.
The problem at this point is there are so many broken tanks/assassins in the game that saturate the jungle that making the jungle weak only buffs these champions to have even more godly clear and even more gold when they pick up kills.
The champion design has become "percentage damage- gap closers- hard cc- some other useful utility/aoe damage spell/point and click/auto reset"
And champions without this design fall between the cracks in the design.
Riot has been trying to make good champions but the problem started way back around the time ahri released.
With champions like ahri who just have godly scaling and base stats from the get go.
So balancing them will never be possible because you either gut their stats and make them feel like shit as an assassin/tank or you gut their utility and make them feel like shit in a teamfight when they're easily picked off by the next great champion with above posted "typical kit"
It is a vicious cycle and the dogs eating the lesser dogs only has become worse and worse with more and more champions having the same type of kit design.