Redemption is actually broken as hell
Last game my team had 3 redemptions, basically every time a teamfight happens we throw redemption on ourselves we basically win. The %hp true damage and the huge heal is broken as hell, Rito pls nerf!
Last game my team had 3 redemptions, basically every time a teamfight happens we throw redemption on ourselves we basically win. The %hp true damage and the huge heal is broken as hell, Rito pls nerf!
inb4 support mains circlejerk over people trying to nerf supports.
Honestly though 10% max health true damage burn is pretty insane for a 2100 g item.
I am actually a support main.
meh, the heal is reduced by half per item used and if a team is bad enough to get smacked by it anyways then they deserve to die. Its a really slow animation thats easy to dodge
It is a huge aoe, basically a GP ult.
Not everyone is able to move freely in a teamfight, even if they are able to move out of it, it already acted as a zoning tool.
BTW I don't think its effectiveness gets reduced more than once, similar to summoner heal. so the 1st one is 100% effective, second one is 5%, third one will still be 5%.
if im not mistaken its by %50 not %5 and a damage item or more tanky item is far better than this for a normal player. Its a great support item though but %10 max health damage on the most healthiest player is 500 down to around 200 damage to squish players so its not that much.
5% in terms of max hp, not effectiveness. the first one is 100% effective so 10% max hp, the following ones will do 5% max hp.
it is a huge aoe, a redemption that hits all 10 player basically heals and dmg for over 1k, it is only a 2100 gold item, one of the cheapest complete items in the game.
kill soraka and she still heals her team lol
who's fucking stupid idea was this
I don't know, BUT I LOVE THEM
I think the actual item isn't broken, how often you can use it is. Nerf cooldown to make it so you can't use it every fight. 100 sec maybe?
Do the GP ult treatment, jist gut its cd.