what if we just made something like grasp into garens passive?
the champion has two glaring issues at the moment that prevent him from being able to take extended fights against a lot of carries. basically if garen cant kill his opponent within 4 seconds of one ability rotation it very often means he will automatically lose the fight afterwards.
like have a support throw a shield on his target to absorb his spin, and hes pretty much boned even if he gets on top of the enemy villain.
then there are champions that hes simply incabable of fighting at all. villain or not.
1.) he doesnt have any form of in combat sustain available to him. at least not as accessable as lifesteal is to most fighters, or their inbuilt sustain like darius q.
2.) he has massive cooldown windows, when his spin is on cd, where he basically cant do shit and loses trades against most other carries.
so what if we did this?
-
increase his base health regeneration a bit to slightly compensate for the loss of out of combat sustain in hard matchups. hed probably get shit on by champions with some form of ranged poke, and he cant reach in melee otherwise.
-
his passive is changed to generate up to like 5 stacks of perseverence every x seconds (maybe around 4 seconds). perseverence adds 2% of his max health in physical damage to his auto attacks and heals him for the same amount. stacks generate faster at lvl 11 (about every 2 seconds).
villainy turns the damage portion into true damage and replaces his current 1% max health true damage against villains on his auto attacks.
the procs trigger on minions, monsters and enemy champions, so he still has some sort of sustain in lanes hes forced to play passive and isnt entirely dicked over. (like a ranged matchup where he has to farm under turret).
his resource bar could be used as a stack counter or some shit, similar to how they do it with annies.
overall, this is basically aimed at making the passive more versatile to be effectively used in and out of combat, while the ammo system still puts a global limiter on the sustain.
dependent on how this works out, they could even do more interesting stuff. like outplaying an opponent with his w, or executing the villain generates bonus stacks. being out of combat regenerates stacks faster... etc. to still somewhat emulate his current passive. just spitballing.

passive. It's exactly the same as his current passive except it only works IN combat.
?
passive with no limit or threshold?
can leap thin walls during the last stretch of his ult, or how
can jump certain walls on her third q.
landing a really good ult, and at the same time blocking his garen out of the fight. etc.