Can We Rework Splitpushers? Can Turrets Get Some Actual Armor?

Kivolan··4 votes·638 views

Because games like this make me seriously consider why I still play this game:

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2386368657/51443151?tab=overview

Granted we had a pretty rough start with Yasuo being up four kills, but there was nothing "fun" about this game. It was a Scooby Doo chase against Yasuo and Tryndamere. No matter where we went or what we did we'd end up losing two turrets for every one we'd take. Can't chase them and can't fight them 1v1. Clearing waves all game was sure interactive, though. Someone goes back to clear wave, suddenly it's a 5v4 for them and the rest of our team gets wrecked.

Teamfights were usually a pretty clean sweep for us but we'd always be pushed back to whatever turret was still up in the lane trying to keep Yasuo / Tryndamere's rotations in check and were unable to really make any huge pushes ourselves. It's not a great feeling to be up thirteen kills and a Baron but be completely unable to do anything with them.

So, thoughts on how we could have turned this game into a win? Does it really come down to doing a base race with Tryndamere?

Could champions do a set amount of true damage to turrets so that it takes 50-100 auto attacks to destroy a turret? More teammates = more damage, splitpushers still exist by building attack speed, but turrets no longer go down in ten auto attacks.

Along the same thought process, more enemies around a turret = less armor turret has?

I know Riot feels that splitpushers are necessary for the game, but I've never found anything fun about having a Tryndamere or Udyr whose sole purpose seems to be flying around the map to whack turrets and running away when anyone who can actually kite them approaches.

Thoughts?

5 Comments

khorney1 votes

tf is better at spliut pushing

Kivolan2 votes

{quoted}

tf is better at spliut pushing

Twisted Fate is immobile, has no shields and will actually die when caught. :l

khorney2 votes

tf has ult that is a free tp

Gamer Gallade1 votes

Yorick Hes the only other split pusher that I actually find fun then the 2 that you mentioned. And we have 2 Items that can do the job for everyone. item 3060 item 3512 I find them fine because of counter playing reasons. Its only champions like Tryndamere MasterYi Udyr Jax will make split pushing a living hell, and its worse when they run like a bunch of B**es and you just chase them so that you only delay them from going at it again.

Tryndamere is so due for a rework and it doesnt fit with his actual play style, Because almost all trynds are gonna split push or run like a coward. Not to mention his passive is flat out unhealthy for the game and his ult is core to his character that is extremely frustrating as hell. In all honesty, the sooner they do something about him. The better for the game.

Udyr Could use a rework but he is a pain to figure out on how to change him without removing his identity. But to be fair, he is balanced to a curtain point. The only thing he cause a problem is when finds an item to abuse, So there is that.

As for towers, they do feel weak to a curtain point in the game and could use some better defense stats/tools in them.

Kivolan2 votes

[{quoted}](name=Gamer Gallade,realm=NA,application-id=3ErqAdtq,discussion-id=ddg07En1,comment-id=0001,timestamp=2016-12-30T08:50:55.149+0000)

Yorick Hes the only other split pusher that I actually find fun then the 2 that you mentioned. And we have 2 Items that can do the job for everyone. item 3060 item 3512 I find them fine because of counter playing reasons. Its only champions like Tryndamere MasterYi Udyr Jax will make split pushing a living hell, and its worse when they run like a bunch of B**es and you just chase them so that you only delay them from going at it again.

Tryndamere is so due for a rework and it doesnt fit with his actual play style, Because almost all trynds are gonna split push or run like a coward. Not to mention his passive is flat out unhealthy for the game and his ult is core to his character that is extremely frustrating as hell. In all honesty, the sooner they do something about him. The better for the game.

Udyr Could use a rework but he is a pain to figure out on how to change him without removing his identity. But to be fair, he is balanced to a curtain point. The only thing he cause a problem is when finds an item to abuse, So there is that.

As for towers, they do feel weak to a curtain point in the game and could use some better defense stats/tools in them.

Yorick's immobility makes him something you can actually deal with I guess, though he does have pretty ridiculous sustain.

Speaking of sustain, Warlord's (and lifesteal in general) is definitely something that adds to the boredom / frustration of these champions.

I really don't like item 3512 either. It creates minions far too often and was one of the reasons we were unable to ever make a good enough push with an ace in the game. Riot needs to slow the spawn rate over time or at least give 1-2 gold for each minion killed so buying it is an actual risk. item 3060 promotes one minion and honestly doesn't even make that minion very great since any melee champ will still kill it in two seconds.

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