gl getting the gold for that with the lowered gold income from jungle + increased costs.
Yeah nevermind the increased gold per second, the "free" wards that will come with the smite upgrade which will save a shit load of gold in itself, and the 2 wards you can have on trinket right off the bat. Ultimately, with the money he will save not having to buy green wards, and the increased gold per second, there is not much of a difference mate. Oh and turrets will give more gold which, being a split pusher he should benefit well with it. Oh and lets not forget the Rift Herald...
So many people on the boards just look at the small details and not the entire picture. Their are a LOT of changes, don't be so narrow minded.
increase gold per second is BAD for Yi. Yi's major advantage is farming way faster than other champs and coming out in the midgame with BoRK+Sated+Tabis which is too much for any other champion to deal with at that point in time. He also gets 6 slotted way faster than other champs. His power spike isn't late game like most ppl think; it is mid game starting at level 6 and ending when ADCs get 5 slotted. In that duration he is the most powerful champ on the map if he hasn't been feeding. Once ADCs get 5 or 6 slotted, he gets killed too quickly even when built tanky. That is season 5 of course.
Season 6's increased ambient gold means that Yi's power spike is shorter.
What about the non-main ADC players?
You forgot thornmail.