I wish Heimer leaned more towards turret mechanics.

Utility Veigar··9 votes·889 views

For example, Azirs passive to bring back a fallen tower is what Heimer should have had.

I wish his W and his E were something else to accompany towards playing around with turrets. For example, have his W put another turret that only sticks to terrain and his E shoot a skillshot that comes out of his turrets. The skillshot from both turrets are different.

9 Comments

Yuumi or Lose3 votes

I actually like this idea a lot. They can give Heimer a passive lie Gazlowe from Heroes of the Storm. Whenever your turrets die or a cannon minion die, they leave scrap. When you pick up the scrap, it reduces the cooldown on turrets and give you mana (maybe the mana is a bit too much)

Utility Veigar1 votes

I hate that game, but they have a lot of cool concepts. I like that idea though.

ToxiCarboN2 votes

I played heimer 20 games straight and won all 20 games. I am a very high elo player and highly respected. As far as I understood, heimer is 100% turrets. No GOOD player is going to ult and W with heimer because the animation time that it takes is too easy to side step. Heimer is solely about how you can bait the enemy to try to 1v3 you on your ult so you can item 3157 . It's really fun to have a versatile Heimer but he's all or nothing. He has to stay with his turrets to even be effective. Heimer isn't very good at higher elo and he seems more of a troll pick than anything good/great.

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Malhammers1 votes

I like the idea but I feel like it would make him waaaay too easy to play.

Utility Veigar1 votes

The problem with him right now is that people that don't know what to do against him suffer a lot and ends up with unhealthy gameplay but the people that do know how to play against Heimer ends up shutting him down a lot. His turret late game is weak because of horrible scaling. They get one shotted and leaves Heimer with no options when waiting for a turret charge.

Malhammers1 votes

{quoted}

The problem with him right now is that people that don't know what to do against him suffer a lot and ends up with unhealthy gameplay but the people that do know how to play against Heimer ends up shutting him down a lot. His turret late game is weak because of horrible scaling. They get one shotted and leaves Heimer with no options when waiting for a turret charge.

Heimer is not a good pick at all right now and, like you said, is easily shut down if you know how to play against him. If you don't then you have no reason to be playing ranked anyways. I feel like his entire kit needs to be reworked because having a champ that is only viable in the first 15 mins of the game only to be rendered useless is stupid.

Pluie Battante1 votes

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AnimaticStranger1 votes

[{quoted}](name=Pluie Battante,realm=NA,application-id=3ErqAdtq,discussion-id=dbo56EPj,comment-id=0001,timestamp=2016-01-26T21:09:41.174+0000)

Tbh they need to do something with his kit as he is a inventor no? They could make it so every time he puts a point into his ult he can upgrade a ability granting it a new path or change to it; although not alienating the strength from the enhanced abilities such as the massive tower, strong stun, or missiles.

Do not give Viktor more reasons to sue him.

Utility Veigar1 votes

I just find it weird that his missiles come out of nowhere. It looks out of place.

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