Can we buff some Summoner spells?

Lock On·8/15/2019, 8:56:28 AM·3 votes·3,012 views

I'm currently forced to buy a 1300 gold item I likely won't finalize unless I'm a marksman item 3140 just to deal with Mordekaiser's POINT AND CLICK REALM OF DEATH . Why can't summoner 1 clear such abilities and suppresses? I'd already be sacrificing the usual shields, damage, or extended mobility.

Why not buff grievous wounds on summoner 14 or overall? It feels somewhat underwhelming against any decent healer. Why is summoner 7 's movement speed still so weak when getting hit with even the slightest cc during a gank means certain death anyway? It has its use compared to the fewer used spells but falls off so hard after early game.

There's no diversity in these. Every class typically takes the same selection of 2 out of 3 typical spells, including flash 99% of the time. So really, 1 out of 2. For example. marksmen ALWAYS take flash and usually heal or (in rarer cases) teleport. Supports: flash and exhaust/ignite. Mid: flash and ignite/tp/(barrier?) and Top: flash and ignite/tp.

If the other spells weren't so damn useless, maybe more players would take them.

12 Comments

CallMeAxel1238/15/2019, 2:12:53 PM3 votes

Bring back revive. Make QSS able to remove Zed's ult again.

xDogMeatx8/15/2019, 12:58:52 PM2 votes

I want flash to be a offhand spell outside of the 2 summoner spells. If we are kinda forced to have it every game we might as well weld it into the interface. Cleanse needs a buff imo while ignite deserves some kinda nerf.

FantasySniper8/15/2019, 3:38:26 PM2 votes

summoner 1 Cleanse is genuinely useless. item 3140 QSS works on everything with a 90 sec CD, while Cleanse doesn't work on suppression, displacements, and unique ults with a 240 sec CD. Either its CD needs to be reduced to 60 sec, or it should just remove all debuffs and crowd control while making you unstoppable for the duration because that's the only way it can be superior to QSS.

summoner 21 Barrier is honestly inferior to summoner 7. Heal may give 25 - 100 less HP with a third longer CD, but it's permanent healing for you and someone else, with an MS boost cherry on top. Not only that, Heal counters Ignite better than Barrier despite Ignite's GW. Barrier should grant resistances for the duration to more uniformly benefit every role and better counter burst damage even when it's too much for the shield to handle.

BlackKnightJack8/15/2019, 9:15:04 AM1 votes

On another note, while I'd certainly like it if more champions didn't have to take flash, the last time I remember this being the case was before Ghost was nerfed to not give all of its movement speed all at once. This was certainly an amazing time for me since I could use TP and Ghost on Darius and not just survive ganks off the low CD Ghost spell, but easily be able to extend leads with TP AND Ghost. I can't imagine other people found it fun, though, which is why it was nerfed.

BlackKnightJack8/15/2019, 9:12:30 AM1 votes

Grievous Wounds is plenty powerful as it stands. It doesn't need to be buffed. Healers still have to heal back SOMETHING.

Buckeye20028/15/2019, 3:06:44 PM1 votes

How about nerfing the stupid survival summoners like heal and barrier..how about playing the game.....not sitting mid as grasp swain with barrier, preventing me from roaming.....

Lock On8/15/2019, 11:40:45 PM1 votes

I've mixed feelings on Heal and grievous wounds but I stand by the call for buffs. It's sad how item spells with far shorter cooldowns are a lot more useful.