How about immediately forcing dc player to return to base upon dc?

Lock On··25 votes·1,311 views

EDIT: For clarification, I don't mean xayah/rakan-level instant recall into base, just having your champion make the walk back to base.

Maybe grant bonus flat armor/MR until they reconnect, rather than just sit there for 20 seconds before finally registering the fact a signal is lost. It makes little sense how you can dc for .5 seconds, and sit there in a loop of "attempting to reconnect" for 4 minutes when it's usually faster to just kill the client and reconnect manually.

Quite frankly, the new client performs like crap, and has all of the same bugs and issues as the old one, but with better visuals. Quite a lot of hyped up talk for something that's been out for what, almost 2 years? Any other game resolves connection issues in a fraction of the time; so what's up?

25 Comments

Leetri7 votes

Have you played any Blizzard game? Now THOSE are some terrible reconnect systems. Hearthstone might as well not have a reconnect system cause it never works, Heroes forces you to sit there as the entire game is replayed and that can take 10+ minutes sometimes (although half the time it doesn't work), and Overwatch gives you a 50 SR loss and a 10 minute competitive ban even if you were to rejoin 10 seconds later (and also doesn't work half the time).

League's system could obviously be better, but it's far from the worst out there. Champions do gain crazy amounts of MR and AR once they reach the fountain, enough to make them invincible. I'd guess they don't gain it immediately because then you could just unplug your internet as soon as you're about to die, making you invincible. Even if you gained only 200 AR and MR it could be advantageous to DC intentionally to survive for that extra second so your team could save you. Either way, I doubt Riot wants intentionally DCing to be a legit strategy.

On a side note, now I'm kinda curios if Trundle's ult works with the DC buffs.

Civafu1 votes

On a side note, now I'm kinda curios if Trundle's ult works with the DC buffs.

I'm pretty sure it doesn't change the champion's armor/MR, but instead makes the champion immune to damage.

TwitchInMyPants1 votes

{quoted}

Have you played any Blizzard game? Now THOSE are some terrible reconnect systems. Hearthstone might as well not have a reconnect system cause it never works, Heroes forces you to sit there as the entire game is replayed and that can take 10+ minutes sometimes (although half the time it doesn't work), and Overwatch gives you a 50 SR loss and a 10 minute competitive ban even if you were to rejoin 10 seconds later (and also doesn't work half the time).

League's system could obviously be better, but it's far from the worst out there. Champions do gain crazy amounts of MR and AR once they reach the fountain, enough to make them invincible. I'd guess they don't gain it immediately because then you could just unplug your internet as soon as you're about to die, making you invincible. Even if you gained only 200 AR and MR it could be advantageous to DC intentionally to survive for that extra second so your team could save you. Either way, I doubt Riot wants intentionally DCing to be a legit strategy.

On a side note, now I'm kinda curios if Trundle's ult works with the DC buffs.

Yeah though older Blizzard games and Valve games have had much better reconnnect systems and even a lot of console games got this right. Having weird netcode is still having weird netcode even if other games have it. I think the idea of free stats just for a d/c is retarded, someone with pristine loading is going to abuse that if they wanna walk towards the base for durability. Just make the champion instantly walk to base. Heroes of the Storm actually feels more fair on dc since its a bot you can ping to follow you even if you have to wait for the retarded Replay system and its only like 2 mins if your connection isn't rekt. League with tweaks can beat that easy though.

Leetri1 votes

The problem is that the bots pick talents for you and completely ruin your build and there's no way to do anything about it. If you DC right before you unlock your ult can be screwed for the rest of the game.

Sraeg20131 votes

Champions do gain crazy amounts of MR and AR once they reach the fountain, enough to make them invincible.

No, they don't get any resistances anymore. That was removed for the sake of invisible "can't damage me" buff years ago.

KingKong23501 votes

I remember that. People used it to abuse the ZZrot portal. Your minions used to scale off of armor and MR or something, so you woud place a portal and DC and have super minions

Sraeg20131 votes

I can't disagree with the idea, but they forgot to include a way to visualize this.

As in a person getting +500(or w/e the number was) armor and MR was a dead giveaway whenever somebody is an AFK or not, doubly so because the announcement could be delayed by a lot.

All cues were removed instead of being replaced, but the delay remained.

Guyy Fieri5 votes

That could get highly abused. If you see a three dive looming or if you have escaped but are deep in enemy territory, then instead of having to outplay, all you have to do is dc...that's busted

MysterQ3 votes

Fine with me. Gives you time to free farm while they have to waste time reconnecting. Tilts their team (I know I get upset when my team disconnects).

76770164DEL12 votes

[deleted]

AmazoX3 votes

AGREED.

AmazoX2 votes

#Iwouldgivethisthreadonemillionupvotesificould

Prophet of Urgod1 votes

[deleted]

Takazaki1 votes

because if you could insta return to base all people would have to do if force close the client and its like they juked the enemy team

also gained free stats while your auto pathed backed to base would be stupid.

to much room for abuse.

MysterQ2 votes

Fine with me. Gives you time to free farm while they have to waste time reconnecting. Tilts their team (I know I get upset when my team disconnects).

invisiblecat11 votes

But then can't just just ALT+F4 when you are going to lose a fight, and walk away while being even tankier?

MysterQ2 votes

Fine with me. Gives you time to free farm while they have to waste time reconnecting. Tilts their team (I know I get upset when my team disconnects).

invisiblecat11 votes

That is so stupid early game Kills and farm are most important early, so if you are on a massive killing spree you will literally be unkillable and get such a huge gold advantage since they can only get an extra 1-2 hundred gold with you disconnected at most, where they should have been getting 300+

MysterQ1 votes

We weren't discussing someone on a killing spree, but fair enough there. But if people abuse it then they can get punished.

ModCaptainMårvelous1 votes

Because the way you could game the system.

About to die in a 5v2 gank? Just quickly disconnect and instantly TP back to base with 500 armor/MR. The other way you could look at it is spotty connections where you're dipping back and forth between running to base and laning.

As for the "actual" disconnect? I agree that it could be faster. It's annoying having to sit there and pray for a reconnect only to wait another few seconsd to get out of the game and reconnect.

CØulrophobia1 votes

1 word Exploit

Rainfall1 votes

So if someone has an old pc he is fcked because the pc might not be able to respond within 0.5 seconds due to overload. So you fuck him in the ass completely clossing his client giving even more work to the cpu AND forcing him to recconect.

Quil Evrything1 votes

{quoted}

So if someone has an old pc he SHOULD GTFO

There, I fixed it for you.

you're welcome

ShadowParker1 votes

The client's really not that bad lol

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