Kindred Re-Imagined Ability Kit

Stacona··2 votes·160 views

DISCLAIMER: Still not an official rework of any kind by Riot Games, this is just a fun little fan project of taking Kindred and creating something that she is not what we know them as now. Think of this as an alternate reality and once you leave here you go back to your own reality, but feel free to give precise feedback of things you do and do not like to help out the post, there is an edit function for a reason and we can make changes to make everything better!


Basic Attack Range: 575 units Attack Speed: 0.690 +4% per level Attack Damage: 51 +0.5 per level Movement: 330 units per second


The Kindred (Passive): Leash Range: 575 units; Attack Range: 125 units The Kindred is formed of two halves of one identity, Lamb and Wolf, where Wolf always follows and stays near where ever Lamb is, but he is free spirited attacking the closest enemy to Lamb on his own, dealing 50% of Lamb's damage including on-hit damage. Wolf's attacks can critically strike and apply life steal.

Wolf is a melee attacker and with an attack speed of (0.750 + 50% of Lamb's bonus attack speed) attacks per second.

Dance of Arrows (Q): Cooldown: 10 seconds; Cost: 30 mana; Range: 300 / 575 units Lamb hops to the target location, dealing 20/30/40/50/60(+50%AD) physical damage to up to 3 different targets upon landing, marking them for 1.5 seconds. If Wolf attacks one of these marks then he consumes all of them, reducing Dance of Arrows' cooldown to 4/3.5/3/2.5/2 seconds.

The Frenzy (W): Cooldown: 14/13/12/11/10 seconds; Cost: 40 mana; Range: 600 units Passive: Wolf marks targets that he attacks for 0.25 second. Lamb's attacks against these targets deal 4/5/6/7/8%(+2% per 100AP) of its missing health as bonus magic damage on-hit (max 60/80/100/120/140(+50%AP) against monsters).

Active: Lamb marks the target enemy for 5 seconds. Wolf prioritizes this target and his attacks deal 4/5/6/7/8%(+2% per 100AP) of its current health as bonus magic damage on-hit (max 60/80/100/120/140(+50%AP) against monsters).

Mounting Dread (E): Cooldown: 8 seconds; Cost: 60/65/70/75/80 mana; Dash Range: 700 units Lamb gets Wolf to dash in the target direction, taking a chunk out of the first enemy he comes in contact with, dealing 9/10/11/12/13%(+4% per 100AP) of its maximum health as physical damage (max 200/240/280/320/360(+100%AP) against monsters) and slowing it down by 99% for 0.75/1/1.25/1.5/1.75 seconds.

Kindred's Respite (R): Cooldown: 140/110/80 seconds; Cost: 100 mana; Range: 575 units Lamb creates a zone around her, remaining in place, for 4 seconds. All units, ally and enemy, cannot receive damage or healing while below 10% health in this zone. Wolf's attacks heal all units within this zone for 40/70/100(+40%AP) health.

When the zone collapses it heals all units within for 150/175/200(+60%AP) health.


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