how illaoui build full AD and still be tanky ?
she is Op needs to be nerfed
she is Op needs to be nerfed
full ad..... like this?
see the normal "full" ad build is
or
the first build is mainly for video material and dosen't make her tanky.
my second example is a typical AD illaoi build,she CANT build full ad and still have her tankyness, she can however build HP and AD.
outside of items, illaoi has gotten easier to counter every few patches:
-invicibility
-zhonias
-knockback
-dashes
-blinks
-FUCKING WALL WALK
just sounds like you had a bad game against a illaoi, just move on.
a lot of games she deals tons of damage and be tanky a fuck not only one game
a lot of games she deals tons of damage and be tanky a fuck not only one game
ok....... let me explain. illaois entire kit is based on her having massive dps and staying in the fight(for me atleast) she has little to no gap closer if you can get out of range for her W, the second she starts getting kited, shes dead. if you get a little smarter about how you fight her, you can tell that shes underpowered.
Because she's a juggernaut so her base health and resistance stats are relatively high (although not as high as a primary tank).
Even then, going full AD means that she will die to the wind blowing through Summoner's Rift.
Illaoi is probably the easiest to counter champ in the game and one of the most useless. All you have to do is dodge her skillshots and disengage when she ults.
To focus the ghost or not focus the ghost.. LMAO
OH WAIT THERES A DIFFERENCE?
Stop tanking the ult you newb
If she's building full AD (which she's generally not), than perceived tankiness would be from all the sustain shes getting from her tentacle slaps that you/team are failing to dodge.
You shouldn't be fighting her in a tight space and should back off when she ults, and then it's straightforward enough to dodge the rest of her kit.
To answer your question, Most Juggernaut items have a good 400+ HP when completed. (Titanic, Sterak's, Black Cleaver) And Juggernauts tend to have sustain mechanics that scale with HP. Giving them more dueling power.
If they are drain tanking, get Grievous wounds, Otherwise, get HP countering items.