[{quoted}](name=Covert Ops Gnar,realm=NA,application-id=3ErqAdtq,discussion-id=dVX2EeQc,comment-id=,timestamp=2017-01-26T17:29:36.503+0000)
I'll concede that Keystones should be looked at and tweaked/redesigned, but to say they are ruining the game is completely wrong.
- "modernizing" champions with "unique" abilities that end up being broken as fuck
Eh, i'd say they are 50/50 for being 'overtuned'.. but NONE of them are broken as fuck in the current meta. It's mostly older champions. Your just wrong here.
Is a perfect counter argument. He's interesting, Unique, and hell - a bit underpowered.
- first tower gold
- no fortification on bot tower
I really don't see how this is ruining the game. Either of them. I guess you dislike the 'snowbally' meta, or feel the games move too fast? I'm generally fine with it. Or lets get a bit more specific, I don't think you can provide me any evidence that the average game length has come down that far - my matches are still between 20 and 50 minutes. It all varies.
Which? let's get specific here.
It's fine. Dragon needs to be strong.
I'll concede this one to ya - I'd like for them to take a look at damage - but I'd say ... lower ALL global damage by like.. 5-10% would be fine. It's not as out of control as many players think. The assassin update helped a lot with this, burst mages still pretty crazy, but generally they have to expose themselves to burst.
- refusal to nerf broken champions with 55+% win rate and 30+% pick rate for months
Uh.. Where do you get your data? Most i can bring up is 53%... either way 55% isn't that bad - Almost all other competitive mobas are worse. You think this game is poorly balanced? Try HOTS.
- not enough bans for all the broken champions. Somehow managing to still have 0 champion diversity outside having 30 pick/ban champs
5 bans are coming, but I still think there are plenty of champions who are in the B-A tier range that are completely viable. Maybe @ Diamond + levels of play, but this is true of every single moba. Period.
- increase in intent feeders, AFKs, and 'open mid's.
This isn't their fault from a design perspective. This happens in every game in the world. Some people just aren't going to care.
So... Keystones and Damage creep? Sure - they are working on it. Game's still amazing. I don't really get most of your arguments.