For Ahri at least she could use some slice of life freshen ups, I guess if they consider sub'assassins, the '4th' Assassin that could be picked if they haven't revealed it yet could include Ahri. Since they already declared it to be an AP Assassin.
I would admit to maybe her passive needing to be a little more potent like either stronger scaling for the heal bonus or make it proc more often since 9 hits with a cap of 3 per spell tends to be highly restrictive on what it does have, even when you include multiple hit proc abilities. They could also touch up her kit by maybe making her have other measures like her spells deal partial true damage on charmed targets, not just the return from her Orb of deception Q ability or grant a way to include that in her W too, maybe a secondary passive which applies debuffs on targets to make them more vulnerable maybe since her kit revolves around multiple projectile hits?
She was amongst my first bought champions when i first started out on League of legends and this was especially way before Kindred or even Ekko ever came in and during those times i was more salty on matches where i was up against Zed in Middle lane, while likely during that time was even before Yasuo showed up too. Since especially i would remember i fought 'Yasuo' if i were to be first starting out on playing League of Legends.
So i know especially her kit has not seen many too changes at least when i first started playing her, sides maybe small tweaks and prods about. But nothing substantial enough to where one of her abilities would of got completely reworked.
I just hope whether she gets lucky enough to get a major rework or even just a simple minor fix up, she will at least get to have her identity and tool kit to perfectly match up and updated to the current style of League at the moment as a 'Temptress' sort of Assassin, with mobility to match up to other Assassins, be a little more fleshed out, such as her Q gaining more utility like how Ekko's version of Ahri's Q applies slow, his passive's way of 'bonus procing extra damage after a set number of stacks, slowing targets(which the Q already does too) and lets him gain bonus move speed to boot when its proc on a enemy champion, even if it does have a 'cool down period' for target procs' and has that annoying delay and expansion before it returns to Ekko to make it easier to poke hit or wave clear with it.
If the game of League of Legends is going to turn into champions having multiple passive effects whether thru abilities or the actual passive (Ekko, Yasuo, Poppy(rework), Kindred, Jhin, Taiylah, Aurelion Sol, Illaoi, Kled, Ryze(rework), Malzahar, etc.), then they really need to pick up the pace on updating a number of older champions so they have kits that match up to these new design gags so it doesn't continue to be due to superior cheese gimmicks or content differences that make 'fresher' champions able to be more viable because they have so many utilities or unique interactions with abilities that let them thrive better then older ones who simply have annoying kits period, like Mundo, Fiddlesticks, Skarner, Olaf, Galio, Tyrdnmer, etc. Not like some of those are completely useless, just that some of them only manage to work by having kits that make them annoying or ridiculous (like fiddlesticks will annoy the crap out of a 1vs1 and if your with minion waves or in a team fight he can crow bounce you constantly, but besides his cheese'it ultimate and zhonya's fkery, he doesn't have much else in the end sides that movement speed bonus he gets for not moving for a while.
Makes ya wonder what happen to a 'bar' in league of legends to decide when a champion is properly balanced to the point where it only needs to be changed up if it can exploit certain itemization builds.~
[slayer-jinx-unamused]