So what's your guys' thought on nerfing Yasuo's E CD?
So recent testing nerfing to the pbe show that Riot is considering nerfing Yasuo's ability to trad early game (by reducing his Q and auto spam early game) and reducing his team contributions by making the armor pen of his ult only apply to his crits alone.
I personally think the R nerf is perfect since Yasuo has always been supposed to be played like this assasin that work well on team fights and alone, and making him able to amplify his team's damage on top of increasing cc duration was always weird to me.
However I think that most of Yasuo's frustration when playing against him (and the reason a lot of unskilled players at lower elos use him to feel they are making big plaiz) is his ability to mindless shove in the wave, trade and get out and then deny farm/ pushing potential with his W. If we see recent similar cases, other assasing have a condition/ constraint in order to get out of a trade:
Zed has a delay on his ult Le blanc's reowrk will have possibly a small delay on snapback w Ekko has to proc his passive Kha zix has to secure a kill/ assist Renekton needs to fill his fury meter Riven is constrained by CDs
So why can Yasuo get away with having endless moblity every new wave and endless pushing power? (having no moblity when there is no minion wave is not a healthy contraint because Yasuo pushed the previous wave and can just walk back and wait for the next one). I genuenly think having Yasuo start with some small amount of cd that goes down per skill point until it reaches live value would be a great balance for him. This would mitigate the frustartion that most ap midlaners have because yasuo simply outpushes them ealy game with no resource constraint (ziggs, veigar, swain, vlad, ahri and the like) and then with his AD and AS crumbles their tower, while also making top lane yasuo more desicion focused on when to go in and out of a trade during the laning phase