You know why so many champs are broken?
Because of the masteries. They are too strong and all need to be toned back except for maybe DFT, Windspeakers Blessing, Fervor of Battle (situationally strong), and Strength of the Ages. Meaning we have 5 keystones screwing with everyones power budgets: Thunderlord's (obvious reasons), Grasp of the Undying (tanks get free damage and sustain), Stormraider's (the reason Kench isn't allowed to be good), Bond of Stone (focusing someone doesn't matter if they get damage reduction for being near someone), Warlords (it's just stupid to get a free 20% lifesteal for being low on HP with 0 CD).
It's impossible to balance everyones kits when essentially you load into the game with about 1k extra gold already. We are basically starting with 500 + 2k gold instead of the old 450 + like 1k worth of masteries. You can't double the value of masteries then expect the game to turn out in an okay spot.
thrive. It also puts people like
at their power spikes earlier which is usually a bad thing (you are supposed to be able to get ahead of them before they can spike).