as a zyra main.
They made the plants harder to control and die easier because people dont know how to deal with them and people like me (when they worked well) knew exactly the extent of what i can do with her.
She is a control mage. So they nerfed her damage because when played correctly she WAS a monster.
She has mana issues making it difficult to get her mid.
She has low damage .. making it difficult to get her mid.
Her passive is unpredictable .. making it harder for her to go mid.
She is slow and has zero escapes.. making it hard for her to go mid.
What changes would be nice:
her passive has the range increase with level. I feel it would be better to have a smaller area at Level 1 and grow as she levels.
Her seeds should increase her movement speed in an area. so.. she can use them as a way to escape or engage. (Basically creating little areas of speed boost for her)
Her to hold more seeds .. hate the gated way her W is treated. When zyra is not only a control mage, but bust as well.
Also, for a free point in W at the start. like other champions that have free things like that (
) just feel her W is so key to anything about her because it is so important for any of her damage.
Fix her targeting of her plants like Heimerdingers .. god i loved it when the plants acted the same as his turrets.. now they are in some odd middle ground.
But doing everything i ask would end up pushing Zyra into a Jungler instead of a support.
Zyra is an interesting champion that if they give her the power / skills she deserves than people would have to counter pick against her instead of picking whatever champion they want and having a relatively easy time dealing with her.