Please REDO Xerath's Ultimate VISUAL

Eyrgos··3 votes·463 views

I feel like I'm dripping lil water droplets on someone's head...

Can something be done about this?

While you're at it, the vfx/sfx could be improved in other areas too... the Shocking Orb in particular feels pewny (maybe give it some crackling lightning & a better detonation sfx).

He just doesn't feel like he's a being of AWESOME POWER any more... he feels like a wet napkin in the vfx/sfx department.

If for some reason gameplay were to be changed to reflect a change in Ult visual, I would love to see the shots fall slower but the radius a tad larger.

You could make the actual shot and the explosion much larger & more visually impacting that way.

7 Comments

Saianna2 votes

More visual details would only make teambattles into 1 huge mess.. Maybe you'd be pleased if Riot would changed it into sinister-red'ish colour? That wouldn't be all that bad.

Eyrgos1 votes

{quoted} More visual details would only make teambattles into 1 huge mess.. Maybe you'd be pleased if Riot would changed it into sinister-red'ish colour? That wouldn't be all that bad.

That'd be pretty awesome for a skin.

Well, little crackles of lightning from the Orb wouldn't be too visually disruptive.

The Ult perhaps a little but Riot is smart with readability.

Saianna1 votes

I highly doubt that Riots readability part. examples: Thresh Q. Kha'zix skillshots (vobble from left to right. Dodging near impossible) Santa Veigar and event horizon . If you have seen it once, then you know what i'm talking about EDIT: in case you didn't experience it unlike skin-less stun this one is one huge "thing" with lots of crap on it (like Christmas baubles or ornaments). God.. How many times had i got caught in that, just because it was too hard to distinguish it from all craps flying above head. And lots of AOEs combined in 1 spot create one huge "wtf is happening" soup.

So yeah, maybe few sparkles to xeraths Orb might not sound bad, but believe me, it is.

Eyrgos1 votes

I'll give you the Santa Veigar one, the thin walls are pretty bad.

Thresh Q is a very easy read though and so are all of Kha's skillshots.

Ulric Greatsword2 votes

I feel like the art is all that needs enhancing, nothing that would change the functionality. I think his orb should look more charged with energy the more distance it covers (to match the stun duration), and his Q should explode better at full charge. His W should just look more impressive in general. His R I feel looks about right, but I think if it was brighter/more luminous, that would be a good thing. It also needs a better-looking explosion at the end. They could also add Shield of The Mountain style orbiting particles to his model to add more readability to how many shots he has left.

Eyrgos1 votes

[{quoted}](name=Ulric Greatsword,realm=NA,application-id=3ErqAdtq,discussion-id=d5nsZAaT,comment-id=0001,timestamp=2014-12-13T00:14:49.324+0000) I feel like the art is all that needs enhancing, nothing that would change the functionality. I think his orb should look more charged with energy the more distance it covers (to match the stun duration), and his Q should explode better at full charge. His W should just look more impressive in general. His R I feel looks about right, but I think if it was brighter/more luminous, that would be a good thing. It also needs a better-looking explosion at the end. They could also add Shield of The Mountain style orbiting particles to his model to add more readability to how many shots he has left.

This guy gets it.

Ulric Greatsword2 votes

Thanks. A lot of the mages need better looking spells.

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