Kog'maw is basically a ranged juggernaut at this point.

Dasdi96··33 votes·2,135 views

KogMaw item 3124 item 3085 item 3091 item 3022 item 3026 item 3047 2.7k hp, 150 armour, and 100 mr while being capable of shredding whole teams in less than 6 seconds. Not to mention he is usually paired with a Lulu or Janna that can give him 500+ shields and more damage.

41 Comments

Ahristocats22 votes

when a champion has 6% max hp damage on each attack and 28% armor+28% mr shred

that's what you get, an adc that is not forced to build lastwhisper or any penetration and can still shred tanks

AirKingNeo14 votes

Guy has almost double kayle's shred

fuck this game

PB4UAME9 votes

Without any of the ramp, either.

Tails90161 votes

And even more range.

Thefrostyviking8 votes

He doesn't go invulnerable at least, not without a kayle behind helping out.

....Gawd that's a nightmare in itself, imagine a teamcomp with lulu support, kayle midlane, jungle and top as tanks-

Solid frontline, solid support, unkillable backline, in a temporarily but literal sense.

50000000000000001 votes

Kog'Maw comp is fairly common already. Combine that with utility midlaner and two frontline in top and jungle.

Thefrostyviking1 votes

I´d say having kog being flat out impossible to kill for 2 seconds when it really matters is worse to deal with than him having some big shields x)

That's my personal opinion though.

Votable Jester1 votes

You don't know how big shields can get...

Thefrostyviking1 votes

No matter how much 2 people try there is a limit to how much they can do,there are champs whose rotation would kill a kog twice over, stack two or three of those and he´ll probably still die.

But that doesn't matter to kayle in that situation, if you dedicate yourselves to picking one of them off then they will survive with kayle there.

Of course, if lacking that kinda burst then big shields are just as bad as kayle ulti, he won't die regardless.

DeusVult1 votes

He doesnt need to build last whisper, almost 60% of his damage is magic damage. KogMaw builds on-hit items, item 3124 for the increased on-hit, item 3091 for on-hit magic damage, MR and MR shred, item 3085 to spread the on hit, item 3022 for health and on-hit slow.

He only gets item 3026 so that on the off chance you can kill him through the shields and heals stacked on top of him, that he will come back with fresh CDs and more shields

He doesnt need last whisper or Void staff because his damage is hybrid with a ton of shred and he deals bonus damage to tanks.

Tèrminus14 votes

Just make his W do % current HP instead of % max HP.

It'd make his ult fit in better with the kit anyway, what with it being an execute.

greekvandaL9 votes

Where have you been since ....his release lmfao. I miss ap kog so much tbh the time where he was played mid because he was garbage till 4 items. Now he has officially scaled into mid game with a recurve and pickaxe

Teridax687 votes

While higher-profile marksmen such as Tristana, Twitch and Vayne have received more flak on the Boards recently, I personally think Kog'Maw represents some of the worst issues with the design of marksmen: as a champion with long-ranged, point-and-click damage, Kog'Maw's entire counterplay boils down to killing him before he kills you. However, in an environment where a) marksman damage is exceptionally high, and b) back lines are exceptionally well-defended, that counterplay is severely reduced. Moreover, the fact that his damage is target-agnostic means that the classes who have to travel the longest amount of time in order to reach him, i.e. fighters and tanks, are the ones that suffer even harder from his damage output. The fact that he is able to build a large amount of defenses on top of that, and receive even more protection from his support, adds insult to injury, as even at melee range it takes far too long to kill him relative to the time it takes for him to kill his opponents.

In general, the problem with a lot of marksmen is that their almost purely point-and-click damage means that they automatically put any target within range on a clock, where their victim is guaranteed to die within a certain time if the marksman is allowed to attack them unhindered. In the case of most marksmen, however, this is at least mitigated by the fact that their attack range is 550 units, allowing other classes to either outrange them or close a shorter gap in order to reach them. Kog'Maw does not have this limitation, however, and as such is capable of starting the clock much sooner, particularly since the steroid that enables this power has a significant uptime. He doesn't have mobility or hard CC, unlike most other marksmen, but neither of those weaknesses are as significant as they could be when he is constantly accompanied by a support, who can supply both lockdown and necessary protection, and can personally build a fair amount of defenses without cutting too hard into his own damage.

More generally, I think Kog'Maw is a good indicator that the clock every marksman applies on their target is currently far too short, as there are frequently cases of melee champions getting killed before they could truly get in range and deal significant damage to them, and even mages having a harder time dealing with marksmen whose mobility, range, or stealth allows them to kill them far too quickly. This is why I think Vayne and Twitch in particular have been unhealthy for quite some time, as their combination of upfront burst, stealth, and on-demand power (plus range, in Twitch's case) make them impossible to deal with properly past a certain number of items.

Catastrophic1 votes

Teridax, why are you no longer on the moderation team?

Teridax681 votes

I left a few months ago, actually! Nothing too serious, and mostly had to do with internal shifts (used to be the Warden team, now it's just mods). I had a blast, though!

Catastrophic2 votes

I always enjoy your posts, and I'm glad you're still here, keep up the good work.

Teridax681 votes

Thank you! I'll try my best <3

AR URF6 votes

Honestly I still believe that %hp dmg is what's unhealthy about the game. I already hate %hp dmg tanks and know for a fact that carries should not have it. Vayne procs it on her 3rd shot.

Hópe5 votes

Seems to me like Janna and Lulu are the bigger problem. They've been making champs OP and it seems like nobody really notices. Theres a reason ardent censor busted worlds and other supports werent as good users compared to those 2 toxic fucks.

ModWulf Helhammer2 votes

And I'd just like to point out to the boards that this isn't a crit build, and the only crit he gets is just an added bonus, and not the thing he's trying to get from the item.

gabetheguy16 votes

[{quoted}](name=The Wolf King,realm=NA,application-id=3ErqAdtq,discussion-id=d2aJJsjY,comment-id=0000,timestamp=2018-01-27T16:55:26.509+0000)

And I'd just like to point out to the boards that this isn't a crit build, and the only crit he gets is just an added bonus, and not the thing he's trying to get from the item.

who in their right mind builds kog'maw crit? wtf?

ModWulf Helhammer4 votes

....That was kinda my point. People on the boards complain that crit is OP or whatever, meanwhile you have some of the best ADCs use on-hit builds without a bit of crit.

Sohleks8 votes

Both are out of line.

But it may be possible to fix the dynamics without direct nerfs by giving fighters a realistic fighting chance again.. Maybe.

Mainly crit is just a tad too cheap. ( Riot's crusade to make/balance the game around shorter and buffing scaling is damaging the game. In higher ranks or in anyone's eyes that can properly play the game they will play the hard carries and pull through a mildly difficult start (it's nowhere near as difficult as it used to be) but still have those snowball levers play in their favor if they don't suck therefor completely sealing the game.)

As for Kog's build the pieces out of line would be wit's end and frozen mallet. Wit's end and mallet helped AD Kennen be pick ban last season (despite its questionable performance). I also rush wits end on Gnar now in ap matchups which if I'm tryharding is the main time I pick Gnar because magic resist itemization hard shuts down AP and Gnar is a ranged fighter tank that will kill them. Wits end is just too really good and not at all a tradeoff considering it's an early AP blocker that will further multiply Kog's support shields and health built from the mallet. And need I even need to explain what is wrong with mallet? Its got way too much health for what it does. That 300 extra health it has over cleaver is why I stopped building cleaver on Gnar nearly 2 years ago.

Also ninja tabi is still kinda dumb. But it's less apparent with this season's low base defenses so what was an OP item is more acceptable. But it's still a very anti fighter problem item top lane because you get perfectly good defenses for your gold but also your 45 movespeed which is HUGE in fights and everything really especially in fights with melee characters. Like wits end it's not making an appropriate tradeoff because you get good defense for your gold but movespeed too (like good dmg for the gold but mr too)

I'm not here to cry. I just been abusing this crap long before is was a blip on anyone's radar. And shit's still broken. And the game never gets fixed.

It's actually defense stats that go unchecked because it's only more abused in higher ranks and because they keep designing the game so that bulking up is an almost mandatory if responsible decision point in the game. I'm surprised they went the other way and made base defenses even lower this season though it has made a more chaotic preseason solo queue. But in all seriousness I'm not one bit surprised the boring farm and scale with mostly uncounterplayable champions playstyle is still dominant

XeroKimo1 votes

I remember the times when Wit's end was a useless piece of garbage item that no one bought unless they're trolling.....

Man times have changed

Sohleks1 votes

Actually... yeah. It's still pretty limited in use.

I'd say the magic pen reducing effect added further narrowed down its users and made it OP on a few select champions "but it's K because only few select champions; seemed like good idea at the time"

Kog'Maw/Kayle/Kennen sometimes Teemo ect.

I can run it on Gnar because of how good Gnar is and how good MR shuts down AP and he does have some decent magic damage that actually amounts up with wits end

It might also be because at only 2500g it is a really strong mid game item where it has a big dominant window. Completed hybrid offense/defense item cheaper than most core items.

Blåbæret1 votes

[{quoted}](name=The Wolf King,realm=NA,application-id=3ErqAdtq,discussion-id=d2aJJsjY,comment-id=000000000000,timestamp=2018-01-27T19:34:44.786+0000)

....That was kinda my point. People on the boards complain that crit is OP or whatever, meanwhile you have some of the best ADCs use on-hit builds without a bit of crit.

Crit is OP if you can abuse it hard enough (which most ADCs do). On-hit just happens to be better on Kog because of his kit.

haaaaaaalp1 votes

{quoted}

Crit is OP if you can abuse it hard enough (which most ADCs do). On-hit just happens to be better on Kog because of his kit.

Na, crit is op when ranged adc abuse it because everything is op when ranged adc abuses them. Crit is fine on melee champions.

Lord Phazanor 1 votes

[{quoted}](name=The Wolf King,realm=NA,application-id=3ErqAdtq,discussion-id=d2aJJsjY,comment-id=000000000000,timestamp=2018-01-27T19:34:44.786+0000)

....That was kinda my point. People on the boards complain that crit is OP or whatever, meanwhile you have some of the best ADCs use on-hit builds without a bit of crit.

Complaining about crit and Kog'Maw abusing on-hits are not mutually exclusive.

haaaaaaalp1 votes

Yeah, no idea why people think that we need to nerf the crit items. We just need to nerf the ranged adc.

Iffy Jarl2 votes

isn't that what yall wanted? higher itemization? now the build costs like 16,500

Dasdi965 votes

[{quoted}](name=Iffy Jarl,realm=NA,application-id=3ErqAdtq,discussion-id=d2aJJsjY,comment-id=0008,timestamp=2018-01-27T23:29:44.328+0000)

isn't that what yall wanted? higher itemization? now the build costs like 16,500

The build I posted costs 3600+2600+2500+3100+2400+1100 = 15300 gold, this is quite cheap than the 16k+ full builds on mages/fighters.

Iffy Jarl1 votes

The build you posted sucks I added up the real cost of a kogmaw on hit build

Meep Man2 votes

Kog'Maw is one of the hardest carries in the game. He demands more attention than most ADCs, but has no escape. Also, that build doesn't have ANY sustain and is actually pretty subpar at killing structures compared to a standard Marksman build. Any armor is going to kill that build and if the target builds some MR items, even the Wit's End isn't going to cut it. That build is pretty questionable to be honest.

Rendrex1 votes

Building MR vs on-hit build that deals like 70% magic damage*[zombie-brand-facepalm]*

vgamedude2 votes

Funny assassins get nerfs and delayed burst to add counterplay meanwhile a whole role is centered around doing the most damage possible from long range with unmissable autos.

Dasdi966 votes

{quoted}

Funny assassins get nerfs and delayed burst to add counterplay meanwhile a whole role is centered around doing the most damage possible from long range with unmissable autos.

Not to mention that the marksman class has an entire class specifically built to protect marksman. I have never seen a single support attempt to empower an assassin.

vgamedude1 votes

{quoted}

Not to mention that the marksman class has an entire class specifically built to protect marksman. I have never seen a single support attempt to empower an assassin.

Yep. I hope it wasn't just smoke blowing and riot tries to add more actual diversity bot lane. The stale no counterplay adc garbage is really making the game feel awful and unfun imo.

DeadUnborn2 votes

urgot says hi

YoloSweg4201 votes

This kind of nonsense is why Riot is so reluctant to ever let on hit items be good.

Infernal Ironic1 votes

{quoted}

KogMaw item 3124 item 3085 item 3091 item 3022 item 3026 item 3047 2.7k hp, 150 armour, and 100 mr while being capable of shredding whole teams in less than 6 seconds. Not to mention he is usually paired with a Lulu or Janna that can give him 500+ shields and more damage.

Every AD carry is bassicly ranged juggernaut except some are mobile

More from Gameplay

More by Dasdi96