A Small Syndra Change
Ever since Syndra's release I always imagined her being a type of hyper mage with a low cooldown Dark Sphere spam; which it ended up turning out that her burst ended up being higher than her spam, so she ended up being a mid game mage that falls off later, with a level 9 at earliest passive granting her a very small window of Syndra being strong. She can still be somewhat useful with her stun in the late game, but there are better champions for this.
Transcendent (Passive): Dark Sphere: Rank 5 deals 25% increased damage to enemy champion [from 15%]
Dark Sphere (Q): Cooldown: 4/3.5/3/2.5/2 seconds [from 4 seconds] Cost: 50 Mana [from 40/50/60/70/80 Mana] Range: 800 units
Damage: 60/80/100/120/140(+40%AP) magic damage [from 50/95/140/185/230(+60%AP)] Rank 5 Damage to Champions: 175(+50%AP) from 265(+69%AP)
RAWR
Down, doggie.