Why is there so much qq about Yasuo, but not Tryndamere?

Cloud273··1 votes·497 views

He's just as gay with that 35% free crit chance he gets (at level 1 btw). And he's safer than Yasuo, because he can dash over the wall whenever he wants, become invincible for 5 secs, and heal himself if he really gets in trouble. Free crit chance in general is just stupid, but at least Yasuo has to work for his crit. Tryndamere has it the instant the game starts.

10 Comments

Gaxico3 votes

Tryndamere doesn't have infinite gap closers and a buttfuck ult that nukes and melts tanks while having a 0 counterplay windwall

cinomenapplebae2 votes

you should not use gay as a insult

zlumpy1 votes

But he is just so happy!

Cloud2731 votes

{quoted}

you should not use gay as a insult

It's called an adjective. And who said I was insulting anyone?

scazzman1 votes

tryndamere is auto reliant and less played, and is generally considered a noobstomper champ, and a single item item 3075 will ruin him

Akenero1 votes

tl;dr: yasuo's dumb, trynd is slightly less dumb let's see. tryndamere's heal is up to 300 base health at 100 fury, which never increases nor decreases. This fury also gives him additional AD when he's low, but consuming fury also consumes his crit chance. tryndamere's w lowers the ad of nearby opponents, up to 80, and putting a slow on them for a couple of seconds. Trynd's E is a dash that can go through walls, scales extremely well with AD, and has it's cooldown reduced by up to 2 seconds for critting enemy champions. His ult gives him immunity to damage for 5 seconds after he hits 30/50/70 hp, and gives him up to his full fury.

Yasuo's passive gives him a 100-510 hp shield if he gets hit, and gives double crit chance, but the crit damage is only 90%, meaning 180% damage on crits. Yasuo's q is a linear skillshot that applies on-hit effects and scales 1:1 with attack damage, deals only 75% crit damage, and is reduced by bonus attack speed instead of cooldown reduction, down to a 1.3 second cooldown. Yasuo's W blocks all projectiles that hit it. Yasuo's E is a dash with a .1 second cooldown at rank 5 which does magic damage and increases in damage after passing through an enemy. yasuo's R blinks him to a knocked up enemy, dealing damage that scales 1.5:1 with his ad, extending the knockup by 1 second, and he instantly generates full flow, afterwards, he gains 50% bonus armor penetration for 15 seconds.

Okay, so yasuo's shield exceeds trynd's heal at level 15, and can be refreshed by his ult, meaning a theoretical increase of 1020 health. While tryndamere's mocking shout decreases oppenent's ad, and can therefore lower their damage output, it's only effective on physical-based attacks, while wind wall lasts .25 seconds less, blocks any projectile, magical or otherwise, and totally negates all damage, not reduce it. Yasuo's e is short range, but can go through walls like trynd's can, but not the distance, it also deals less damage than trynd's. However, it deals magic damage, and increases in damage, meaning it hurts after you dash through other things. Trynd's ult gives him immunity to damage for 5 seconds, but gains no other effects than a full fury bar, yasuo gains up to 50% bonus armor penetration for 15 seconds, HALF of it's base cooldown, and with 45% cdr yasuo only has a 1.5 second downtime, on top of that, the shield yasuo gains is over a quarter of his maximum hp at level 18, meaning you have to kill the guy twice if he already pops the shield. And as for their passives. trynd can gain 35% crit chance at level 1 under specific circumstances. Yasuo can get 20 % permanantly by buying a brawler's glove, and needs only 2 crit items to reach 100% at all times.

Hexs Fortune1 votes

Tryn doesn't have windwall

Tryn doesn't have yasuo level mobility

Tryn doesn't have a free spam shield during laning

Tryn doesn't ignore 50 percent armor

Tryn doesn't aoe stun on his ult

Tryn doesn't have ranged knock up on Q

Tryn isn't immune to rito nerfs

KVbqbFsC8e1 votes

Nobody plays Tryndamere.

LadyRenly1 votes

tryn has zero teamfight potential. hes relegated to making picks or split pushing. even a 0/20 yasuo can be a pain in the ass with his dumb windwall and any displacement spell could spell doom for your entire team at a moments notice with his suspension

yas has free mobility on a super low cd, trynd has to actually attack to lower its cd

Avienal1 votes

{quoted}

He's just as gay with that 35% free crit chance he gets (at level 1 btw). And he's safer than Yasuo, because he can dash over the wall whenever he wants, become invincible for 5 secs, and heal himself if he really gets in trouble. Free crit chance in general is just stupid, but at least Yasuo has to work for his crit. Tryndamere has it the instant the game starts.

The problem is his health has to get low for that free crit and AD bonus on his W. just like Olaf they basically rely on berserking thru things to massacre you. Plus unlike Yasuo, Tyr can't CC you except with his 'chicken' slow and AD reduction, which the latter is obviously useless against AP mage'type' champions.

Plus there's plenty of champs who can exploit their 'dashes' to wall jump which i sometimes find to be annoying cheese'its when already people get flash or reasons like that and for the jump on hamming or escapes. The problem with Yasuo is to me the same argument as Heimdinger and Anivia, they are able to effectively pressure you insanely down with what they do and can easily destroy you or escape from you in some silly manner.

Namely one way being that Yasuo can just literally Dash thru you if you try to get behind him to lock him down and he can easily get under his turret that way, plus if he wanted to, he could also Q strike you in the process, hitting the crit bonus to give an effective 'shat' on you. Even if he doesnt have a 'minion wave' to use as dash material, he can easily re'position himself to dodge all sorts of skill shot attacks, even on a enemy champion, where unless you have very fast reaction time, its pretty hard to hit him with a root cc before he can combo on you with Qs, E dash to dodge then do the final Q to be able to tornado you to then easily have his escape chance or to ultimate to destroy you.

Hell, minion blocking might as well not even exist to him when he can just E dash thru enemy minions to get out of being blocked off by them and have the enemy champion end up getting attacked by them while he leads the enemy's minions away so they aren't resetting to attack each other. Its a common thing in lane fights, but its not so when certain champions can use the minions to spam dash in various directions and back and get out of aggro distance just as fast.

When you also consider it, Fizz and Yasuo also have another thing in common, their passives both give them powerful advantages in more then just champion match ups, Fizz being he takes 'slightly reduced damage' as one part of the gag, but it lets him handle 'minion' damage a lot better for him to tease poke enemy champions in lane and mitigate minion wave damage he would take so if he and another champion were being aggroed by the same exact number of minions, he would have more health thanks to the passive and in turn: "Able to stick around the lane longer or secure a kill easier."

How this applies to Yasuo? His shield isn't just linked to Champion pokes, he can use that same shield to take minion aggro after he dashes in to heavy poke strike the enemy champion and then dash back out while the shield is still in tact over that 1 second period, which once again his Dash goes alot faster then running so its easier for him to get out of things like skill shot CC. Even if he does get CC'd by the enemy champion, he still ends up fairing out better because he didnt take much in initial damage with the wind shield absorbing it.

It makes me really feel like they should change Yasuo's shield should 'ONLY' activate when champions attack it and keep the same scaling numbers it currently has (maybe reduce'm too), That way he can use it less to free soak damage while fighting minions or jungle enemies, being another useful indirect push to being a bit more balanced.

[slayer-jinx-catface]

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